Right up front, I'll reiterate the thread title: I think the in-game characters in Bravely Default are straight trash. But the whole reason I'm making this thread is that they didn't have to be! I'll get into it.
Look, I get it, there is a whole cultural underpinning in Japan that has led to an appreciation of cute things, so a wide range of manga, anime, and video games sometimes channel this and use a chibi/super deformed/"SD" aesthetic. I'll admit this rarely appeals to me; I can appreciate cuteness inserted into Japanese games when it suits the whole vibe of the game, like say the whimsical, coming-of-age-believe-in-yourself-preteen vibe of Pokemon and its cute Pokemon designs and trainer outfits. I don't think every game can pull off that level of carefree cuteness.
So back to Bravely Default. Some of the characters in that game: real horny. Some of the job classes your party can change into: real silly. Like Elvis impersonator silly. But overall the setting is some pretty standard techno-magical-medieval JRPG class system stuff, and you're off on a quest to save the world, and some characters take themselves quite seriously. I wouldn't put the game in that Pokemon class of game where I think it is light and carefree, or jokey enough, that it warrants leaning hard into really exaggerated cuteness.
Buckle up, we're about to enter the part of the thread where all I do is post pictures.
Let's go over some of the character art of the 4 party members from the first title:
Not the most memorable designs ever made, but I don't hate it. Everybody has a pretty generic slim, pop idol-y build, but what can you do. Now let's see some in-game models:
Oh no! What happened? Did everybody lose their shins in a horrible war injury, much like Hank Hill's father?
Nope, chibi has struck again! But, I thought to myself, perhaps the chibi appendages of those bobbleheaded weirdos was easier to rig and animate on the 3DS, somehow saving horsepower for other uses in the game. That was sort of why everyone in Fire Emblem: Awakening has horse hooves instead of feet: the devs had to commit to the complexity of character models early in development, before the final specs of the 3DS were locked in, so just to be on the safe side they simplified the character models to not have any kind of ankle joint or foot. Behold, the hooves of Fire Emblem:
So naively believing this was the case, I looked at some art from the Switch game Bravely Default 2 (the third Bravely Default game):
What a cheeky set of adventurers. Surely nothing could go wrong between this character art, and digitally creating polygonal versions of these character designs.
You monsters, you've done it again! Why do you hurt me so?
I do not like the in-game character art at all in this series. Though the games are still some real lookers when it comes to environmental art:
In closing, I'd be curious to know what the discussion is like between the cover art team and the in-game art team on something like this, because the character designs just have noticeably different proportions, like the two teams are working from completely separate style guides. I would much prefer that they go with something closer to the tall, slim cover art version of the characters, as opposed to the Funko Pop monstrosities used in-game. The SD look is just not my jam unless the game is some Super Puzzle Fighter II Turbo levels of nonsense.
So what are your thoughts on the look of Bravely Default? Do you love it, or do you share my aversion? Have any other games caught your attention where the official art/in-game art divide was too vast for your liking?
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