The original Myst sights and sounds have been meticulously re-assembled for a remarkable experience on the iPhone and iPod touch. Everything that you remember from the original Myst in a format where a simple touch or swipe moves you through the world. Welcome back to Myst... wherever you are.
- All the original Ages & gameplay
- High quality images (better than original Myst)
- Full music & sound effects
- Original movies & animations
- Auto-save (when quitting or phone call)
- "Bookmark" system to save & restore progress
- Swipe to turn
- Auto-zoom in certain close-up areas
- Quick access to hint guide
- Works with iPhone 3G, the original iPhone, and iPod touch
Attention, iPhone Owners: Your Version Of Myst Is Here
Edited By Brad
How much would you pay to carry a portable, touch-aware version of Myst around in your pocket with you? If you're like me--that is, if you've had no interest in Cyan's sterile puzzle-based slideshow adventure since you got over the novelty of owning a CD-ROM drive back in, oh, 1993--your answer is probably "nothing." But Cyan hopes you'll say $5.99, because that's how much a complete version of Myst is priced at right now on the App Store.
The product listing indicates you'll need a little over 700 megabytes to store Myst, which is awfully big for an iPhone game (and the install process temporarily requires a whopping 1.5 gigabytes). Here's the App Store's full sales pitch. I guess the built-in hint system is kind of cool--assuming you haven't finished Myst numerous times already and know the solution to every puzzle.
Here are some screenshots straight from the developer that purportedly show the iPhone version in "action." At least half of them have the little "i" icon in the lower right corner, so you know they must be telling the truth.
How much would you pay to carry a portable, touch-aware version of Myst around in your pocket with you? If you're like me--that is, if you've had no interest in Cyan's sterile puzzle-based slideshow adventure since you got over the novelty of owning a CD-ROM drive back in, oh, 1993--your answer is probably "nothing." But Cyan hopes you'll say $5.99, because that's how much a complete version of Myst is priced at right now on the App Store.
The product listing indicates you'll need a little over 700 megabytes to store Myst, which is awfully big for an iPhone game (and the install process temporarily requires a whopping 1.5 gigabytes). Here's the App Store's full sales pitch. I guess the built-in hint system is kind of cool--assuming you haven't finished Myst numerous times already and know the solution to every puzzle.
The original Myst sights and sounds have been meticulously re-assembled for a remarkable experience on the iPhone and iPod touch. Everything that you remember from the original Myst in a format where a simple touch or swipe moves you through the world. Welcome back to Myst... wherever you are.
- All the original Ages & gameplay
- High quality images (better than original Myst)
- Full music & sound effects
- Original movies & animations
- Auto-save (when quitting or phone call)
- "Bookmark" system to save & restore progress
- Swipe to turn
- Auto-zoom in certain close-up areas
- Quick access to hint guide
- Works with iPhone 3G, the original iPhone, and iPod touch
Here are some screenshots straight from the developer that purportedly show the iPhone version in "action." At least half of them have the little "i" icon in the lower right corner, so you know they must be telling the truth.
"If there was a boring video game, it was Myst. I don't understand why anyone ever cared about this game."Because it was a great game for it's time.
Myst has not aged particularly well. The lone nameless/faceless adventurer only solving puzzles, is a genre that has been dead for a long time. If anything the it's been 3rd person Lucas Arts style adventure games that have had more of a resurgence versus their Text Adventure inspired brethren.
I wouldn't disregard Myst entirely. It's still a solid game with a lot of great and classic puzzles, and anyone who is interested in their gaming history might want to check it out.
For the rest of us though, not so much. Seeing how their are better versions of the same game to play.
Owning CD-ROM drives were indeed novel. I remember pricing out a blazing NEC Multispin 3X, WITH cartridge loading slot so they wouldn't get all scratched up. Settled on a Toshiba 2X for almost half the cost. With that machine I also splurged on 16MB of RAM. Man that thing ran WFWG 3.11 and Myst like a Mario on fire! Whohohooaaa!
I didn't *want* to create the recommended 10MB swap file, but Myst was hardcoded to require one. Jerks.
The ones who played it and hated it are probably still sour from not being able to figure out the puzzles, and the ones who hated it and never played it are just know-nothing bandwagoneers.
"Owning CD-ROM drives were indeed novel. I remember pricing out a blazing NEC Multispin 3X, WITH cartridge loading slot so they wouldn't get all scratched up. Settled on a Toshiba 2X for almost half the cost. With that machine I also splurged on 16MB of RAM. Man that thing ran WFWG 3.11 and Myst like a Mario on fire! Whohohooaaa!I didn't *want* to create the recommended 10MB swap file, but Myst was hardcoded to require one. Jerks."Crap, that brought back memories. 16MB of RAM!: "whadya going to do with all that RAM?!"
I remember doing a "full install" of the game on my machine. (Literally drag and drop game from CD if I remember correctly, take that DDRM!)
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