With the leak that Goldeneye might be coming to Xbox and (maybe) Switch, I have started playing TimeSplitters 2 and will eventually play Perfect Dark on XB. I wanted to play this style of FPS that I haven’t really touched since I owned a PS2 in the early 2000s. I really like the level design and ease of playing a game like TimeSplitters 2. I am excited to try out Perfect Dark which I only briefly played at a friends house as a kid. This style of game, with objectives changing based on difficulty, is something I wish more games adopted now. Creates a space to learn the game and do something new each playthrough.
Is there any old game design ideas that you wished more modern games would use? Are there any series that you have gone back through recently?
Log in to comment