I bought Infinite in May and just let it gather dust for a while, never really getting around to it. With The Last of Us just a week away, I decided to pick it up earlier this month -- just to keep me busy until June 14th.
What started as a time killer ended up being one of my favourite games in many, many years. BioShock Infinite was the first game in a long time where I stayed up until stupid o' clock in the morning, because it was so compelling I couldn't stop playing it until I finished. The entire second half of that game was engrossing. I started playing at 11pm one night, and didn't put the controller down until I bested it at 7am. At that point, I said "I may have just set the bar too high for The Last of Us" and was confident BioShock would be my GOTY.
Then The Last of Us came out and somehow surpassed it.
So, first of all, June was an incredible month for me as a gamer, and I'm definitely in the camp that thinks, with GTA V, Watch_Dogs, and others still to come, this could be the best gaming year in God knows how long.
As for why The Last of Us is my pick -- simply put I just think it is superlative in almost every single way. I still have yet to replay BioShock Infinite even though I really want to discover the voxaphones I missed, to soak in the scenery again, to relieve the story, all of that jazz... but the reason I haven't is because I don't think the gameplay is compelling enough to trudge through again. And that's what it would be for me; trudging. Now, that's not to say it was bad; not even close. Infinite isn't just a pretty and well written game - it's a well crafted shooter. But by the 12/13 hour mark when I finished it, I was officially done with it as a gaming experience. As fun as the toys are, as clever as the enemies are, by the end I really had my fill of being plonked into circular arena, after circular arena, after circular arena and clearing out the enemies before advancing. No matter how solid your mechanics are, when you have the level of repitition that Infinite has, it all starts to wear on you. Infinite had great pacing, in the sense that just as it was beginning to get tiresome (I had my fill after that tower defense thing at the end), it finishes. The flipside of that though, is I can't see myself diving in for a second playthough, at least not soon.
To me, The Last of Us is much better from a gameplay point of view. I'm already progressing through a second playthrough on the higher difficulty, and I'm still in love with the resource gathering, the different ways everything can be tackled, the heavy feel of the weapons, the terrifying stealth.
Story-wise, despite thematic similarities, I find them hard to compare because tonally they are so different but I feel like The Last of Us is the new benchmark for storytelling in games. For all of BioShock's (deserved) acclaim for it's maturity and intelligence, it's The Last of Us that truly excelled in presenting a story that epitomizes those traits. As discussed in the TLoU forum; the great twist in the game is that there really isn't a twist. Not to flippantly dismiss the excellent BioShock ending, but in TLoU there isn't that dependence on the HUGE TWIST that many of us probably expected when we play it. There isn't a character death to stun you, particularly a protagonist's, there is just this set of circumstances to give you TONNES to think on. Some who were more critical of the ending have acted like there isn't, but you just need to read the forums, watch the video reviews, listen to the discussion podcasts to see that there is. I've seen players split right down the middle as to whether or not people understood Joel's point of view, or thought of him as the biggest villain in the entire game. That, to me, makes it stand out from a story-point of view -- it's that ability to make those last two lines of dialog resonate with you so much, rather than busting out every insane plot twist conceivable to make your point.
It was said elsewhere in the thread -- BioShock Infinite is a great game, a classic. The Last of Us is an important one. Infinite would be the game of the year on any other year, but in 2013, for me, it just couldn't hang with a genre-defining title like The Last of Us,
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