I'm gong to suggest a few based on what my wife and I like. We mostly play co-op games.
Folklore The Affliction - kind of an RPG in a box. Pure co-op.
Descent 2nd Edition - Another RPG kind of game. Has a versus story mode where one person is the "DM" while the other half plays the adventuring party. It's a singular campaign that swings back and forth depending on who wins the previous round. Also has a co-op mode via an app.
Star Wars: Imperial Assault - A Star Wars retheme of Descent with some rules changes. I don't really see a reason to own both, as they both have a large amount of expansions to collect. If they like Star Wars, I'd go with this over Descent.
Mansions of Madness 2nd Edition - Walk around, fight things, get mcguffins. It's purely co-op as there's an app for 2nd edition. We own both 1st and 2nd edition - it's fun enough, though I can't really get into them for some reason.
Mice and Mystics - Following in the tradition of co-op fantasy RPGish games. This is a very light game, focusing more on a fairy tale story. It's cute and fun, but it is meant for those looking for a game that's lighter on rules.
Zombicide - Normal day and fantasy settings. Cooperative dice throwing game with lots of minis. Honestly, I tire of this the fastest but it's fun to put on the table and it's a pretty light game to play. I think the fantasy version has better rules.
Shadows of Brimstone - Cooperative cowboy Chtulu horror board game version of Diablo. You need... a huge table. Comes in cowboy and samurai themes that can be combined. You level up, go to town to buy stuff, collect loot, turn loot into resources to buy loot, and have story encounters. The dungeons are randomly generated and you can find portals to other worlds. It's super thematic.
Unfortunately, I'm not a big fan on the combat and there is a lot of combat. My wife thinks its fine, but really is in it for the between dungeon story events.
This game also requires a bit of assembly - for the western version of Brimstone, I don't see a single reason for this. The minis don't look good enough to require the assembly effort.
Village Attacks - It's a co-op board game version of Orcs Must Die or Tecmo's Deception. You play monsters who defend their lair from peasants by using traps or... getting up close and doing the job yourself.
Splendor - Quick to learn resource management vs. game. I never want to play it, but when I do, I can easily lose an hour or two to it.
Forbidden Isle/Desert - Your team versus the clock as you hunt down McGuffins and try to get back to safety. It's fun and quick to play.
Talisman - I jokingly call it fantasy Monopoly. It's a game that never seems to end. Strangely, I was -super- into this game for a few weeks. It just... never ends. Imagine having everything you need to win a game, but you have to land on an EXACT spot to progress. By the time you finally land on that spot, everyone else passed you in experience and gear laps ago and you're no longer in a position to win. Man, Talisman sucks...
Kingdom Death Monster - It's Monster Hunter meets Dark Souls meets Civ with a sprinkle of the crusty side of a waifu pillow, and a heavy dose of catastrophic failures because you rolled a die poorly. It's also $400 (I got it from the first kick starter at $100) and requires hours of hobby time to assemble the five miniatures you'll need for the first five "years" of the game (Roughly five hours). We had to buy a new table to fit this game.
Despite this, KD:M has my wife and I coming back often, even through the heartbreak. You lord over a town that sends four folks out on hunts. By killing monsters, you get resources in which you build gear and upgrade your town's tech tree. The hunted monsters are controlled by an AI deck that can punish you for using the same tactics over and over. Why do we enjoy this frustratingly hard game that has some aesthetics we really hate?
I really enjoy kitting out our survivors and plotting out upgrades. It's like X-Com in that sense. My wife likes the emergent stories - like the village idiot who lost a hand in a fight. The same village idiot fell in love with a rock and needed to carry it everywhere with him making him absolutely useless. We used him as a meat shield on fights and he'd never die. After one particularly grueling fight, our best fighter and him were the only ones to return to town. The town wanted a reenactment of the fight and of course... Mr Rock Love accidentally kills our best fighter , became addicted to eating bone marrow, and ended up murdering villagers in our town.
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