I think I remember a few games where after killing the boss, you would need to get out of the way otherwise the huge corpse would cause damage or even kill you if it landed on you.
Am I just wrong here or has this mechanic been in games before?
After far too much bullshit with the Wildlands Predator boss fight I finally managed to exploit boulders enough to reach 15 hits or whatever that crap is.
Deciding to RP a bit, I decided to wait to run until the countdown started (my Nomad has no idea that Predator wrists contain a nuke). Started sprinting full out once the beeping started and got caught in the explosion, died, and never did that shitty DLC ever again.
@vextroid: Watching RondoVania part 1 on GB Infinite RIGHT NOW! And Vinny just beat the minotaur boss who.... nearly killed him in his death throes. It goes on the list!
Also a cursory search under "boss" found no concept page for this phenomenon. Is there enough evidence mounting to lobby to change that?
@vextroid: @peezmachine: You can't die from it though. I think maybe the next to last boss can kill you that way though, don't remember.
Edit: Looked it up. The final attacks can only kill you in the boss-rush mode. If you avoid them in the main game you get a 1-Up though, which gives you a little incentive to try and avoid them even though they won't kill you.
This happens in RE4 at times, if you are standing too close to El Gigante he will fall on Leon and you have to go through a QTE to dodge him.
I want to say I've seen this in a couple RPGs throughout the years but I'll be damned if I can remember what ones. You kill the boss, but before they die, there's one last big attack. Hmmm.
This may not count but in the original WarHawk PS1 game in order to beat the boss you have to fly directly into the mouth of the ship to kill it, as it blows up it kills you in the process but if you eject saving yourself at the last moment. The last boss falls and explodes giving you the real ending.
There is a strike in Destiny 2 where you fight a big Worm God boss named "Xol, Will of the Thousands"
When it dies, it slowly falls onto a part of the platform where players can be. So if a player is standing there when it hits the platform they die.
Though it isn't a fail state situation, just a fun thing
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