This is just a general question, but I'm making it SMT-specific because that's what I've been thinking about recently.
I've finally started playing Strange Journey and only just finally finished SMTIV because a friend was nice enough to lend me a 3DS. And while I enjoy both (especially Strange Journey, if only because the overall narrative has some nice differences from other SMT plots, starting with the MC looking like he's in his 30s), they are also many years apart with regards to release date and refinement of the mechanics. Whereas Strange Journey is a mix of systems with primary and secondary alignments (including on the MC), demon sources, moon cycles, random skill inheritance with strict rules and a limited amount of space for your sub-apps, SMTIV allows you to go nuts, picking and choosing what skills get inherited with fusion, which seem to have just about no restrictions on what demons they can go, and unlimited app space as long as you have the points.
Even though certain features, especially skill picking, are nice QoL changes for the franchise, I can't help but feel that maybe something gets lost with such changes. These are demons after all, and the act of fusion is theoretically a very chaotic process. There is always a certain satisfaction in getting a nice team of demons set up in the older games, and it also lends them a greater sense of personality. In SMTIV, I just found myself treating demons as little more than buff centres, making sure that certain buff/debuff skills always got passed along in fusion, and having to make very little compromises. Mid to late game I was basically unstoppable, especially after getting the party MP regen app.
Am I wrong in thinking this? And what might be some other franchises that may have lost something?
As an aside, I don't lament the loss of moon cycles. In fact, transforming that system into the passing days in the Persona series is probably one of the smartest decisions they've made. I have also heard that Apocalypse fixes some of the big complaints about SMTIV, especially Smirk (seriously, fuck Smirk) and the introduction of demon affinities for skills, but I wouldn't know because that game isn't out in PAL regions yet. And it's been delayed for another week in Australia due to unknown reasons.
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