Yeah I echo the sentiments in here arguing that this isn't really praise worthy. I don't like how we've started to compare the bad shit the big time publishers or big game releases are doing on some totem pole so that whomever handled their bad shit the best did it the best.
Games are shipping in a broken state en masse, and if the new norm for next gen games is to basically have the equivalent of trash PS4/XB1 ports, then it's just more evidence that the half step of the Pro and the upgraded Xbox in the middle of last gen was a huge mistake.
Like yes, it's nice to see them giving refunds on something they should of refunded. But I was hesistant about this on old platforms to begin with, once games like Control and other games that released well before the next set of consoles came out were having trouble on the base stuff it became obvious this was going to be a larger issue.
For me this just seems like a great opportunity to hammer home the point that AAA development is in a very bad state. The expectation of what you need to make to sell, the crunch, the scope, it's just not in a good place right now from a technical or consumer standpoint. It could just be me; but the way the AAA aspect of the industry has been going feels super unstable right now.
Anyway; just throw it onto the mountain of stuff about this games pre-launch and marketing that was a huge swing and a miss. You'd figure demoing how the game works on last gen consoles would of been a priority, but as many have said apparently all you need to do is apologize and offer refunds and it excuses knowingly shipping a product in an unshippable state.
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