Shadow Complex hits a middle ground between inFAMOUS and GTA. You will lose progress in this game. However, you will lose, at most, 5-10 minutes. Intuitively, it would seem that it is always bad, but I feel Shadow Complex uses this to its advantage. I come to points in the game where I think I may want to quit, but I am often between checkpoints. I don't want to lose the progress I have made toward the next checkpoint so I push on. Many times, by the time I have reached the next checkpoint, the game has recaptured me and I repeat this process. This is what led to my playing five or six hours of the game yesterday.
Having experienced the frustration of GTA IV (I have all but given up on actually finishing the game in spite of the fact that I have only a few story missions remaining.), I would never have considered there might be a game in which fewer checkpoints would be a positive. Now, I'm not so sure. There are isolated times when I die, reload, and realize I don't have the patience to cover the same ground again. That leads to a break from the game. Usually, by the time I have re-played whatever section led to that, I find that I could have taken another path to reach a checkpoint before I died the last time; it just so happened that I took the wrong path.
Where do you stand on checkpoints? Is more always better, or does it depend upon the game? I'm going on record to say the amount of progress that can be lost in the latest GTA is always inexcusable. Under no circumstance should I be forced into 15 minutes of play just to begin the mission on which I was previously killed.
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