I was researching the fastest speedruns for some of my favorite games and some dude beat Mario 64 in 5:47 seconds with 0 Stars. They were both TAS, but the exploits were real, so no hacks were involved.
http://www.youtube.com/watch?v=DTzs9bcNgMQ (Mario 64) [5:47]
http://www.youtube.com/watch?v=mKpHukOaBIY&feature=PlayList&p=7C57F4892EFB8C0D&index=0 (OOT) [2:16:47]
Crazy Speedruns
The Super Mario Bros speedrun by Andrew Gardikis is pretty amazing; especially if you consider that the TAS was less than a second faster and this run was done on a console and still almost flawless. Link: http://www.youtube.com/watch?v=Ie4E3Bmqb5w
I'd mention more but I'm not sure how many speedruns the average gamer views apart from those of classic AAA titles. I watch a lot at speeddemosarchive.com and have been assisting with a new run for Banjo-Kazooie over the last year which should appear sometime soon.
Edit: There's several TAS runs which are faster than the 5.47 run, but since they only improve by a few seconds (fastest I've seen is 5.29) then once you've seen the first you've pretty much seen them all aside from a few minor timesavers here and there.
I all ways hated TAS runs since most take advantage of glitchs, I all ways enjoyed more the none assisted none glitch runs.
TAS's are still great for entertainment though, and that's their main purpose. But at the same time, if you're speedrunning a game, a TAS is a fantastic resource for all sorts of timesavers you would never have found before if you were playing the game on a console. Non-TAS runs take advantage of glitches too, you just might not notice as many being used, although it generally depends on the game.
If I want to see a showcase of skill, then of course I'm not going to go find a TAS to watch. But they're still great in their own right.
"What does Tool Assisted Speedrun mean exactly? What "tools" do they mean?WikiThanks"
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