@StarvingGamer: Yeah I do see your point, sometimes things are out of your own control and there is very little you can do about it.
I'm not demanding anything really , I'm just saying that I think the industry should steer away from running into things like these. If we look at successful studios then as you said, they seem to have a much smoother experience with development. That is also probably because of how well they structured their development schedule and the processes they go through to make sure that if something were to go wrong, they have enough time to fix it and push it out.
In the end it is their own product, and they can release it at whatever stage they do please to ensure they can make money out of it. I just think that moving forward the industry needs to learn from mistakes like these, and maybe even publishers, such as EA in this case, would realize that putting unrealistic deadlines might actually affect the game negatively and lead to a lower return on the long run.
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