Noticed Giant Bomb received a mention in a recen t Destructoid editorial:
The article uses GB to make a point about differences in review scores between publications with IGN as low score and GB as a high score. The choice of websites might just be arbitrary, but I figured I'd ask; does anyone know how GBs scores trend compared to other magazines and sites?
I usually only look at D-toid and GB for reviews because I'm not sure how useful numerical scores are and they both tend to give more thoughtful reviews. That being said, I am a interested to know if one publication runs higher than most.
Destructoid Feat. Giantbomb
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There's already a thread for it. Sort of. Here.
Giant Bomb probably does trend higher than other sites, because they're willing to give 5 stars to games that they feel are awesome, even if other critics are all-too-ready to point out the flaws. It's not Giant Bomb's fault their standards are different from the rest of the internet, it's Metacritic's fault for thinking that an aggregated percentage should include reviews in a 5-point scale.
I mean, imagine if I ran a game website, and my preferred method for rating games found its way to the metacritic system. All of a sudden, all of my reviews would either be at the top or the bottom of the list for every game I reviewed, because 1/1 is 100% and 0/1 is 0%.
That's a screwed up system. Personally, I like the 10 point scale; practically, I like a 4 point scale, since it covers the four essential areas: Buy, rent, borrow, skip.
" Giant Bomb probably does trend higher than other sites, because they're willing to give 5 stars to games that they feel are awesome, even if other critics are all-too-ready to point out the flaws. It's not Giant Bomb's fault their standards are different from the rest of the internet, it's Metacritic's fault for thinking that an aggregated percentage should include reviews in a 5-point scale. I mean, imagine if I ran a game website, and my preferred method for rating games found its way to the metacritic system. All of a sudden, all of my reviews would either be at the top or the bottom of the list for every game I reviewed, because 1/1 is 100% and 0/1 is 0%. "Not nessecarily. The person running the site has some arbitrary secret math bullshit behind the score conversion. There's a good chance your 0/1 score will convert to 57% or something.
I believe Giant Bomb acknowledges that these are afterall just opinions and the star rating isn't a representation of the game's quality, but rather an indication of how likely you are to enjoy it. It makes much more sense as its more qualitative while still being a set number thats easy to identify with. I find the notion of a straight score absurd.
I ask the question "how much is this game worth playing", and a slidey scale works for me. Besides, it aligns well with a percent system, so it gives me a smug illusion of objectivity.
" I believe Giant Bomb acknowledges that these are afterall just opinions and the star rating isn't a representation of the game's quality, but rather an indication of how likely you are to enjoy it. It makes much more sense as its more qualitative while still being a set number thats easy to identify with. I find the notion of a straight score absurd. "Absolutely true, but not really the question I'm trying to ask. My question is honestly just academic: does GB tend to score more highly than other sites. Full stop.
"A games a bigger commitment though. I'd prefer a more concise score. It costs me $7 to see a movie. It costs me $60 to play a game.The 5* system has worked fine for films forever, why not for games? 100 scales only exist for fanboy fuel.
"
" @Suicrat said:He uses like adjectives or some bullshit." Giant Bomb probably does trend higher than other sites, because they're willing to give 5 stars to games that they feel are awesome, even if other critics are all-too-ready to point out the flaws. It's not Giant Bomb's fault their standards are different from the rest of the internet, it's Metacritic's fault for thinking that an aggregated percentage should include reviews in a 5-point scale. I mean, imagine if I ran a game website, and my preferred method for rating games found its way to the metacritic system. All of a sudden, all of my reviews would either be at the top or the bottom of the list for every game I reviewed, because 1/1 is 100% and 0/1 is 0%. "Not nessecarily. The person running the site has some arbitrary secret math bullshit behind the score conversion. There's a good chance your 0/1 score will convert to 57% or something. "
Like an A+ on 1UP is technically a perfect score, but I've A's being converted to 100 on Metacritic.
Idiots.
If I write a review that goes against the general consensus about a video game, I don't want you to look at my review score and let that be my only input in your purchase decision, if that's the method you will use, then my 1/0 system will dissuade the quantitative school of thought from referring to my criticism. Less granularity means more reason to actually read the review.
"Noticed Giant Bomb received a mention in a recen t Destructoid editorial: The article uses GB to make a point about differences in review scores between publications with IGN as low score and GB as a high score. The choice of websites might just be arbitrary, but I figured I'd ask; does anyone know how GBs scores trend compared to other magazines and sites? I usually only look at D-toid and GB for reviews because I'm not sure how useful numerical scores are and they both tend to give more thoughtful reviews. That being said, I am a interested to know if one publication runs higher than most. "
Hmm, good point. Then again, I tend to use scores as a sort of "quick review system": let's say I don't have the time (or attention span (that's always a given)) to read a review. I look at the score, maybe the good/bad tab if there is one, weigh all the different factors at hand, and then get the game based on that. I agree, people should read the reviews, definitely, but I still think the review score should be there. Maybe work it into the review somewhere, and not always at the end, so they have to work for it. And spell it out, so they can't just glance over it.
(And what website is this you speak of in a previous post?)
Can you ever forgive my lack of consistency?
No; consistency is something I value greatly in my video games. Now then....* turns on battle music*...we must battle!
Please refer to OP. I suspect you'll find many threads debating the pros and cons of review systems, but that isn't what this one is about." @Suicrat: Hmm, good point. Then again, I tend to use scores as a sort of "quick review system": let's say I don't have the time (or attention span (that's always a given)) to read a review. I look at the score, maybe the good/bad tab if there is one, weigh all the different factors at hand, and then get the game based on that. I agree, people should read the reviews, definitely, but I still think the review score should be there. Maybe work it into the review somewhere, and not always at the end, so they have to work for it. And spell it out, so they can't just glance over it. (And what website is this you speak of in a previous post?) "
The question at hand: do some sites (eg. Giant Bomb) give reviews that are consistently more favorable than those of most other sites?
Destructoid seems to enjoy coating everything in sarcasm. It doesn't work so well in print, and there are much more articulate ways of demonstrating humour in an article. Perhaps a casualty of the common misconception that people that enjoy playing games are journalistic equals to people who actually know how to write.
From an equally awesome game. Find out why in my next blog! *sees gent walking by* Only $10 for a 'Round the World! You were saying?
That I can't answer. It'd require sifting through every review, compiling scores, and running a bunch of calculations and graphs. Infeasible.
For some reason on the 10 or 100 scale a 5 or a 50 is not an average game which is kinda stupid. I really like GB philosiphy on the scoring games where 3 is average and each step either way is that much better or worse. If Game Informer, for example, gives a game a 6.25 or a 7.50, what does that really even mean. With the way GB does it, its much easier to quickly see their opinion on a game, and then if you want reasons why or more in depth explination you read the review. But in Game Informer its harder to get a good feel of the writers opinion with just a quick glance.
I find that the 6-7 range for average makes perfect sense. Don't believe me? Check it out.
For one site, or for a given set of sites with similar scoring system, yes, they'd be compatible; otherwise, you could probably go with percentages or something. If you go into other countries (Famitsu, old British PC magazines, etc.), then you're truly fucked.
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