DirectX 11 Announced! (Oh Boy...)
Well at least it will be included in Windows Vista, and you will not be forced to purchase a new Windows OS. I actually hope this time that when game developers implement DX11 it will not make it slower, but instead faster with more eye-candy. Remember DX10 is meant to allow faster processing while being able to increase the level of eye-candy. What are your thoughts on the new announcement of a new DirectX so soon?
"Not be forced to buy a new OS? I don't see DX10 on XP, so I still have to get Vista.I understand that, but I am just happy that I don't have to get Windows 7 in order to be able to utilize DX11.
I'm also less 'wow'ed by what DX brings to the table as of the latest updates (DX10 was particularly underwhelming).
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Oh and Vista has really improved since launch, especially with SP1. I remember when XP also had launch problems and people heavily criticized it, this happens with every Windows OS iteration.
"So when is it coming out?It was just announced, so maybe in a few years. All that were given is key points that DX11 will include:
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The company calls DirectX 11 a "big step forward for gaming, adding features onto existing DirectX 10".
Key components of DirectX 11, will include:
o Full support (including all DX11 hardware features) on Windows Vista as well as future versions of Windows
o Compatibility with DirectX 10 and 10.1 hardware, as well as support for new DirectX 11 hardware
o New compute shader technology that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor
o Multi-threaded resource handling that will allow games to better take advantage of multi-core machines
o Support for tessellation, which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time, allowing game developers to refine models to be smoother and more attractive when seen up close
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