Do You Believe in the Holy Trinity of MMORPG Gamedesign?
The holy trinity of MMORPG mechanics is the basic group setup of Tank / Healer / DPS.
There is a trend in MMORPG design to move away from that basic template. ArenaNet is the standard bearer of this movement with Guild Wars 2, which does no longer rely on dedicated healers. Many more MMORPGs are in development, like Firefall by Red 5 Studios, which won't rely on the classic Holy Trinity.
In the case of Guild Wars 2, combat and balancing reminds me more of something like DOTA. There are sturdy tank builds to outlast enemies. There are burst and attrition damage builds. There are casters and melee. Everybody has different styles of support. Yet there are no healers. Personally, I believe this will bring a lot of fresh air to a currently very stagnant genre. It will revolutionize PvP and it will be very interesting to see to what kind of high-end PvE encounter design this approach will lead.
Below you'll find a video of the ESL show tournament from GC 2011 with the first look at GW 2's matched instanced PvP. I love it. No more spoilsport healers ruining all my skillful fighting by spamming healspells.
So where are you standing in this debate? Do you believe getting rid of dedicated healer classes is a bigger loss than gain? Or do you believe in this bold new direction? Make PvP and PvE balancing stop hinging on dedicated healers and their HPS?
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