This poll about Zelda, and my time with Horizon Zero Dawn have made me think about speccing choices recently. When I start playing through a game with an ability tree or crafting system I almost always go for quality of life or convenience abilities before sheer power. In Horizon, for example, I went straight for the tree that gave me more items when I collected stuff and when I crafted and then only later went back to get the ability that lets you notch multiple arrows (SUPER useful) or increases your melee damage.
There is a logic to this. I want abilities that will minimize the boring parts of a game (collecting resources) more than I want abilities that will make the fun parts easier. I don't mind if a fight is more difficult, but I really do not want to spend huge amounts of time collecting stuff and crafting (For the first 10 hours of HZD I had a serious wire shortage, for example, which forced me to hunt rando machines for parts and was not fun.)
Is this a common view? Are other people willing to grit their teeth and deal with the inconvenient stuff in order to be a little more powerful in the early game? I just hate stuff like inventory limits and encumbrance so I'd much rather focus on dealing with those issues first than getting some new power, especially early on in a game when I am generally grappling with the controls and how to play and don't need any more complexity.