I'm a PC gamer, so 1080p60 is standard for me. I can tell the difference between 720p and 1080p if I really, really look for it, but it's such a tiny difference that I don't care. If the current consoles stuck to 720p, I wouldn't care at all. Framerate is a different story. I do not want to play a game that runs like Far Cry 3 on consoles. When GTA V comes out on PC, I'll eventually buy it because the PS3 version runs like garbage. I'll happily take 720p60 over 900p30 or whatever.
All of that said, if a console game runs at a consistent, rock-solid 30 frames per second, I won't complain at all. I won't even complain if there are some spots where the framerate drops a little. I only really have a problem when a game struggles to reach 30 and rarely stays there for long - that really ruins any sort of fun that I could be having.
EDIT: Worth noting, it also really depends on the game. Character action games (Devil May Cry, Bayonetta), first person shooters, and racing games benefit most from a high framerate. Something like Skyrim or Minecraft, those don't really have a huge benefit from running at 60, though Minecraft actually does run at 60 on the 360, PS3, and PC. Turn based games like X-Com or a JRPG? Whatever, as long as the menus aren't laggy. Every game does benefit from 60 but it's more important for some than it is for others.
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