Hey duders, coming out of E3 and seeing some discussion about it on these boards, I've begun thinking a bit more about game marketing, and how it's can be unique compared to other forms of marketing, especially film/TV. While both love to use trailers, more often than not movies/tv leverage their trailers to show why you should see their content. They show things like tone, notable actors/actresses, set pieces and some concept what genre or genres they are attempting to nail.
But games are rarely just a single genre. And using a trailer to try to showcase what you do in a game is not entirely easy, especially when you consider that games can be 50+ hours in length. This leads to a situation more often than not where marketing for games tend to be all about the concept. Selling the player, on the concept of playing this game. E3 is this on overload. Everything from trailer music that isn't featured in game, to presenters attempting to set a tone for the trailer by giving archaic/tone setting speeches pre and post trailers.
In this way games marketing is somewhat unique. Sure you may get some set up or the "conceptually pitch" in a TV/Movie trailer, but your guaranteed to get in a game trailer. Hell your guaranteed to get it from any dev anywhere trying to sell a product. Even in games with less story/characters or that don't use CGI trailers you still see an initial concept, then pitched in some way to the consumer.
The other thing that makes games unique in this space is that the quality of a games pitch/concept almost has nothing to do with the quality of the game. Yet, despite that, not only does this type of marketing often make a lot of the difference, if the game fails to deliver on it's vague pitch? It could have extra hype to do the success of it's pitch. See No Mans Sky and countless other games pitched/conceived well, but executed lacking in some way.
My question for you all is, does games marketing work on you? Has there ever been a trailer, or a games pitch that just instantly sold you? I know in the old days for me things like Dead Space and Assassins Creed always did the trick. But has the "pitch" for a games concept, where it's set, and what they say you may do (even though gameplay isn't entirely shown or featured) ever been enough for you at face value?
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