How long a video game takes to get from the title screen to end credits should NOT be a factor when buying it, considering it for an award, or anything. That's ludicrous.
Take Kingdoms of Amalur: Reckoning, for example. It was a retail game that boasted hours upon hours of content....but most of it was boring, to me at least. The same with Skyrim, Grand Theft Auto IV, and pretty much every open world game. There was just so much meaningless stuff put into the game (commonly described as "filler") that it almost invalidated the genuinely awesome parts.
Even though I spent the same amount of money on Skyrim and Asura's Wrath (technically, I spent more on the latter because of the amazing DLC), I felt I got a better deal with Asura's Wrath, because the game was super awesome from start to finish, instead of Skyrim's 10 hours of awesomeness in a 60 hour play log.
And let's not forget Journey 's 2 hour ride that had most people in tears. Finally, for me personally, The Dishwasher series is among my top favorite video games of all time, but you could get through both of those in a few hours each.
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