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#1 Posted by Spacetrucking (1080 posts) -
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#2 Posted by RandomInternetUser (6805 posts) -

Ninja Gaiden, closely followed by Batman and God of War/DMC

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#3 Edited by Spacetrucking (1080 posts) -

Watching Ryan struggle through Dante's Inferno just reminded me why I love Batman: Arkham Asylum so much. Personally, I find Batman's freeflow system to be the best implementation of melee combat in a game yet. There is a whole list of reasons why I prefer punching dudes with fists rather than impaling them with scytheschains or other assorted weapons. But the first and foremost reason why Batman kicks ass is because he is quick and precise with every single move he makes. He responds immediately to any input you give him and unlike most other games I've played, he transitions perfectly from a full face punch to a spinning kick to a counter move and on and on. If you're good enough, Batman won't stop until everyone in the room is down and he will do it all in a single combo.  
 
The game also gives you enough tools and queues to make it interesting and engaging at all times. Even my previous favorite, DMC3, felt monotonous at times but I never felt like I was doing the same thing in Batman (even though technically I was!). The context sensitive nature of the animations make the same basic combos satisfying to watch again and again. The dynamic, cinematic camera angles just amplify the effect that you're watching a well choreographed movie in progress. Now if you'll excuse me, I have some thugs to take care of.    

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#4 Posted by JJOR64 (19690 posts) -

A tie between Bayonetta and Devil May Cry for me.

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#5 Posted by graniteoctopus (328 posts) -

why the ASS isnt the warriors for xbox or ps2 here. possibly the most fun you can have smashing a brick over some guys face
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#6 Posted by wefwefasdf (6730 posts) -

Out of the games I've played I would have to say that Batman: Arkham Asylum has my favorite combat system. I'm going to be playing God of War I & II soon but I don't think my opinion will change.
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#7 Posted by DrFidget (264 posts) -

Ninja Gaiden, that game has ruined my experience with a lot of the other games listed because it’s so damn good I want every game to control like that. 

Batman didn’t even feel like combat, it was more like subtle quick time events.

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#8 Posted by project343 (2895 posts) -

Bayonetta. Bar none. Batman is too much of a brawler for me, as much as I love the stealth segments.

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#9 Posted by Jimbo (10472 posts) -

Jedi Academy was pretty rad.
 
I do enjoy the Assassin's Creed / Batman style mechanics quite a bit, but for my taste they feel a bit too much like you're just playing with your enemies, rather than actually struggling to defeat them.

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#10 Posted by Andorski (5481 posts) -

I really liked the combat in Kingdom Hearts.  Progression of your combat moves ramped up nicely as you went through the game and the magic system was well integrated.  They even got their underwater fighting to not suck so much.
 
Kingdom Hearts 2 got a little too easy and over the top for my taste though.

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#11 Posted by HatKing (7293 posts) -

I enjoy a slow paced tactical fighting system.  Something where you aren't mashing combinations and using split second timing to kill dudes, but something where you need to know how to react to enemy motions and take advantage of openings.  Say what you will about the game Viking(it wasn't great) but the fighting in it worked really well for what it was.  It is more about defending yourself and then when the enemy shows an opening attacking and not getting greedy.  Assassin's Creed was okay... but like Prince of Persia the instant kill stuff is a little bit wonky.  However of the choices there Batman was great, I'd like to see more games use a system like that. 
 
OH actually just thought of a game that had a really good one nobody will think of The Mark of Kri that game on PS2!  That had a brilliant fighting system!  Oh... I forgot all about that game.
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#12 Posted by Al3xand3r (7912 posts) -

Poll fails, no Mount & Blade or Zelda choices.

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#13 Posted by Doctorchimp (4190 posts) -

While Batman's was amazing and really empowered you and made things fun...
 
 Nothing touches what Team Ninja did in Ninja Gaiden Black, goddamn was that game good. When someone asks me why I liked Black so much all I can say is..."FUCKING SHIT IZUNA DROPS!!! UTs???!!! FLYING SWALLOW!? DRAGON TEAR"

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#14 Posted by immike (712 posts) -

Batman was the most enjoyable.

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#15 Posted by ColMirage (260 posts) -

Third person melee combat is a very rare genre in my games list, therefore it would be Unreal Championship 2.

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#16 Posted by S0ndor (2717 posts) -

Batman was awesome and they were able to transfer the control scheme to the PC flawlessly.

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#17 Edited by Icemael (6864 posts) -
I'm gonna have to go with Bayonetta... well, that, or Muramasa: The Demon Blade. Both are fucking amazing, just in different ways.
 
@Al3xand3r
said:

" Poll fails, no Mount & Blade or Zelda choices. "

*whispers* That's because Zelda's combat kinda totally sucks. 
 
And even in Zelda games where it doesn't totally suck(A Link to the Past being the prime example), it's not especially good.
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#18 Posted by Cirdain (3797 posts) -

Batman .

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#19 Posted by inevpatoria (7102 posts) -

For me, it's Batman. By a long shot.

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#20 Posted by zudthespud (3332 posts) -

I've only played prototype so out of those, that is my favourite.

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#21 Posted by louiedog (2390 posts) -

I haven't played Batman yet (I know... I know...), but for me it's got to be Oni. The game is old and I may be remembering it as better than it actually was, but I loved it at the time. It had gunplay, but the combat focus was on melee moves inspired by wrestling and martial arts.

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#22 Posted by xyzygy (10595 posts) -

etween Bayonetta and Batman, but I chose Bayonetta by a very small margin.

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#23 Posted by Liminality (455 posts) -

Batman obviously, I wish a game with the gameplay like Ninja Gaiden but with the feeling that you are actually hitting things, which only Batman does.

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#24 Posted by JeevesPleez (372 posts) -

I've got to say Jedi Outcast. I'd quicksave before fighting a jedi, the purposely reload after I killed him just so I could fight him again, especially in the demo. Damn I played the shit out of that game.

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#25 Edited by usha (2 posts) -

Sleeping Dogs for sure, I love the arm and leg bar, muay thai moves with the clinch a superman punch (flying punch) flying elbow, spinning heel kick, eskrima all that realistic like fighting. Batman was good but I felt too overpowered so it didn't feel realistic.

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#26 Posted by tourgen (4568 posts) -

In a straight up action game my choice is Bayonetta. awesome ridiculous timing, dodging, Witch Time!, and some pretty cool weapons and upgrades too that adds a ton of depth. Plus that awesome downward dive kick that covers so much ground.

But in a game that tries to be more, where the combat is important but just a piece of a much larger game - Sleepy Dogs! Crazy dynamic environmental stuff and some really great moves.

Batman is pretty good too. I'm not a fan of the enemy-to-enemy teleporty animation blends. I think it works in a Batman game though because Batman is supposed to look completely badass. plus the combat gadgets are great.

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#27 Edited by Hector (3547 posts) -

I'm going to say the melee in Assassin's Creed games, I've always had great control taking on a group of enemies and every single time is exciting as the first.

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#28 Posted by The_Ruiner (1631 posts) -

Batman Arkham City and Dragon's Dogma

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#29 Edited by Icemael (6864 posts) -

@icemael said:

I'm gonna have to go with Bayonetta... well, that, or Muramasa: The Demon Blade. Both are fucking amazing, just in different ways.

Muramasa, lol. What was I thinking? I mean, it's relatively entertaining, but up there with Bayonetta?

Replace Muramasa with God Hand and my old post still holds though.

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#30 Edited by Clonedzero (4206 posts) -

Mount and Blade: Warband.

I have like 300 hours in that game according to steam. It's just amazing.

Also, Dark Souls is pretty damn good too.

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#31 Posted by Sooty (8193 posts) -

@hector said:

I'm going to say the melee in Assassin's Creed games, I've always had great control taking on a group of enemies and every single time is exciting as the first.

You mean hitting counter for an instant kill as the enemies come forward 1 by 1?

Horses for courses...

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#32 Edited by Fredchuckdave (10568 posts) -

Necro! Batman is the best in terms of smoothness and fluidity but something like Bayonetta has better enemy variety.

I don't really consider Dark Souls to be in this genre but both that and the Witcher 2 do their thing really well.

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#33 Edited by Vextroid (1543 posts) -

The Batman Arkham games by far.

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#34 Posted by Make_Me_Mad (3227 posts) -

Bayonetta. It makes any other fast-paced action game, things like Devil May Cry and such, absolutely obsolete. It's a joy to play, responsive, blindingly quick and tense, using Dodge-offset to finish intricate combos against hordes of enemies... when you ramp it up to Nonstop Infinite Climax, especially, it's a marvel.

I also enjoy the Arkham combat, but it's a slower pace, and to me entirely different than something like Bayonetta. They can't be compared. Also I agree with the statement above that it hardly feels like fighting, and I don't enjoy that at all.

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#35 Posted by Zella (1255 posts) -

Personally I wouldn't give such high praise to the Arkham style, found it always ended up the same way of the first 5 seconds are fun and interesting but then it's just attack whoever is getting up from the ground until all enemies are defeated. I'd say my favourite is either DMC3 because of the challenge and huge variety in play styles, or possibly DmC because while it is easier I found that the incredibly easy and quick weapon switching made for some lengthy and cool combos.

Excluding character action games I would put Sleeping Dogs up there because it made the Arkham style combat better in my opinion by making Wei Shen much closer to the enemies in terms of power level, also some of those environment finishers are fucking brutal. PoP 2008 is also up there for me, overall it was kind of average but I love the idea of having one on one battles, it just makes the game seem much more realistic. Dead Island also has a place on my list because of how good it felt to bash zombies skulls in, shame the game turned into crap after the first hour and a half.

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#36 Edited by ShaggE (8535 posts) -

Batman. It just feels so good. The only problem is that it's possible to get *too* good at it, and it doesn't take a lot to get to that point.

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#37 Posted by Aetheldod (3914 posts) -

I dunno why people liked Batman´s ... is so completely apalling and deadbeat , its loved by reviwers because it lacks skill is just button smashing , just ugh no.

For me its Demon´s / Dark Souls .. it hass impact , a good feel of weigth etc. and a huge variety too.

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#38 Edited by Demoskinos (17357 posts) -

Holy Necroe'd thread Batman! Also, my answer is Ninja Gaiden Black.

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#39 Posted by DarthOrange (4179 posts) -

God of War!

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#40 Posted by RonGalaxy (4807 posts) -

Tie between the sheer brutality of Sleeping Dogs and the swiftness of Batman Arkham Asylum/City

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#41 Posted by RonGalaxy (4807 posts) -

@aetheldod: Combat doesn't have to be so god damn complex in every single game. The style/swiftness of batmans combat is insanely satisfying. It's just so well god damned designed and has gives a great sense of impact

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#42 Posted by crcruz3 (320 posts) -

Dark Souls and Dragon's Dogma.

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#43 Edited by Raven10 (2206 posts) -

Wonder how this thread got revived? Anyways, I would have to say either Ninja Giaden or Bayonetta. Ninja Gaiden is just insanely deep and responsive. Plus it is so difficult that it makes you use every inch of skill you have to beat it. I feel like a lot of games these days have depth but don't require that you use it, at least on the default difficulty. I am playing Metal Gear Rising right now and it had never taken me more than two tries to beat any fight until 2/3 or more of the way through the game, which is just insane. Bayonetta is interesting because it is insanely deep and fast but there are just so many different controls to memorize I often found myself not using a certain move just because I couldn't keep track of the dozens of different powers I had. Eventually I just stopped buying new moves entirely because I just couldn't keep track of them all anymore.

Batman is very simple. It feels great and works flawlessly, but there isn't much depth to it. Of that more modern style combat it is by far the best (compared to the likes of Sleeping Dogs or Assassin's Creed). Sleeping Dogs I don't like as much because enemies take forever to go down, and Assassin's Creed focuses too much on countering until the third or fourth game, but the new additions were never really integrated into the main system so I felt like I never used half the items and weapons because I coudn't be bothered going through a weapon wheel every other enemy.

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#44 Posted by MistaSparkle (2286 posts) -

Dark Souls for slower paced combat.

Dynasty Warriors for crazy, over-the-top action-y fighting.

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#45 Posted by mlarrabee (3872 posts) -

Dark Souls 'n Batman.

Sleeping Dogs is so close but the enemies just take too many hits. It hurts to see its combat fall from greatness by something so easily fixed.

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#46 Edited by armaan8014 (6169 posts) -

Sleepy dawgs

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#47 Posted by Scampbell (516 posts) -

Demon Souls and Dark Souls.

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#48 Posted by ThePickle (4411 posts) -

The Warriors or Sleeping Dogs.

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#49 Edited by Fearbeard (877 posts) -

Batman: AA and AC are easily my favorites.

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#50 Posted by ShaggE (8535 posts) -

its loved by reviwers because it lacks skill is just button smashing

Wait, what? If you button-mashed your way through the Arkham games, that's your own fault.

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