A sinister pact, a fragile alliance and a shattered promise.
Two of The Four are reported missing, one last sighted in The Third Kingdom and the other trapped in the Forge Lands by some trick of the Crowfather.
Turmoil and despair churn at the feet of all creation and already humanity has paid the price. It wasn't like the stories, there was no resistance, there wasn't even a battle.
The earth broke open and humankind was wiped out in hours by demons or the wild chaotic earth that swallowed them, writhing in pain as the dimensions opened all around the planet.
Whispers pass through the realms, a corruption is spreading and a greater plan is slowly revealing itself as worlds and species begin to crumble, leaving only nothingness in its wake.
They say Death himself battles the corruption as he tries to redeem his brother War, falsely accused of starting the end times, who fights a desperate battle on Earth in which he clings to life and duty.
But what of the last two? Where are Fury and Strife?
When War was summoned his siblings must have felt his presence, sensed his peril and leapt to action, for is that not the bond the Four share?
Unthinkable, voices rumor, that the fierce but calculated rider named Fury would not take part in Death's quest or that his valiant brother Strife would see events play out from the sideline.
Where did they all go? Are they too working on ways to redeem War or assist Death? Time will tell.
Even more unthinkable would be to realize that The Four might be shattered, worlds apart and not imbued with the Charred Council's blessing, alone, lost and worst of all...mortal.
Where is Lucifer, the Ruler of Hell? The mad queen Lilith? Samael the Blood Prince?
It would not be unlikely to see their hand in all of this somehow, perhaps Lucifer has lured Strife or Fury away with a false promise of helping their brothers to prevent their gaze from seeing the scheming that seems to surround this endwar. Perhaps all of the Horsemen are being set up by sinister forces that fear them, for many secrets have been kept from the Four throughout time for no other reason but fear of what they would do with the power.
Many rulers have lorded over Heaven, Hell or the lands between, but only one group is as renowned as they are feared, their unshakeable duty to the Balance and each other unquestionable.
They are the riders, the last of the Nephilim, the four Horsemen of the Apocalypse.


These things still hurt it seems, after quite some time I still feel terrible about it, seeing some new chick parade on his arm infuriates me even though it shouldn't and I can't help but feel a little jealous even.
"She's not right for him, she doesn't get him, she....she's not me." Horrible thoughts, so unneeded yet so present.
Bah, emotions. I hate love.

I'm a MMO lover, I've played WoW for years, tried almost any MMO out there and I'm somehow still playing Lord of the Rings Online since it came out.
Lots of hit and misses however, WoW suffered from horrible imbalance and a terrible drop system, Star Wars TOR had nothing to do after finishing your story and reaching level 50 and even Lord of the Rings Online is tiring me out with its RPG style of questing.
I should elaborate on that as Lotro has the best MMORPG quests and story out there, they offer a journey through Middle Earth, not just a grind, and the experience it amazing.
There's some faults and basically a lot of old school "go to a hub, gather quests, complete all of them at some crowded enemy place and head back" type of quests.
This works for me, it's pure RPG and the varied classes, customizable Legendary weapons and Skirmish system are keeping me entertained for years now.
But yeah, I need a new fix! A fluid one on the level of Warcraft's controls! Fluid animations, hectic but addicting PvP and a world to discover and love, 5 times over.
Will Guild Wars 2 give me that? Here's my expectations, I'll come back to this in my next blog.
Expectation: Weaponskills offering freedom of choice, but still clearly visible which specific weapons have the advantage.
Expectation: PvP and WvW scaling allows for any player to be useful to a battle and, more importantly, be able to hold his or her own and not be totally steamrolled by higher skills/abilities.
Expectation: Crafting is not a chore and materials are all readily available in nodes or shops for decent prices. Its items are also useful and are sufficient for their level.
Expectation: The personal story is going to stay interesting and not diverge into a shared path. It would be like SWTOR where even though you visit the same zones/planets you still have a quest line unique to your class. But in Guild Wars 2 this might be even more varied judged by backgrounds and other choices made.
Expectation: Dynamic Events are fun to participate in and offer quick rewards/experience if you happen to walk by and join in.
I wonder the most about the story, can they really give you so many varied stories based on your upbringing or beliefs? I can't see them do the effort to split their story that much.
We'll see, I'm very eager to see all of this for myself so no need to ruin my dreams just yet!
I started playing this morning and I'm loving it, a very polished game

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