There are plenty of "fair" f2p games. Blacklight, Dota2, Aion, Lineage 2. Rift, Team Fortress 2, Warframe, Star Conflict, Star Trek Online, and plenty of others. Sure some of those games have things you have to unlock, but you aren't "winning" by paying. You're simply saving time. You can buy all the guns and weapons parts you want in Blacklight, but if you you're a shitty shot, you still won't be able to hit anything. Besides, there are people, myself included, who use stock or close to stock weapons pretty much all the time anyway because that's just what they prefer and the game is balanced enough to support everyone's playstyle.
In fact, I would more games do it right than do it wrong. I think this whole pay2win thing has been blown out of proportion. The only type of games I think do it "wrong" are the games where you have to pay for something that is somehow integral to gameplay. Like, a particular weapon or class is factually the best in the game, but the only way you can get it is by dropping some cash on it. Shit like that. I would list some examples, but I can't think of any. This particular model has pretty much died out over the years because it doesn't really work anymore.
I think f2p is a great concept, but, personally, I'm not sure how I feel about so many games going f2p these days. There's only a limited amount of people and only a few hours in a day. I think we're going to reach a point one day, if we aren't there already, where f2p games will just start crumbling one after the other. Not because they're bad or anything, but because there's so much goddamn competition that the market won't be able to support it all. There's going to be a ridiculously huge budget f2p game and it's going to be great, but no one is going to play it because they're already entrenched in whatever other 10, 20, or 30 f2p games they're playing at the moment.
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