There are cases where I'm desperate for information about a game and looking for leaks (well, singular case, From Software) but the first case that popped into my mind was the big Fallout 4 leak, and even at the time I thought it was super shitty. Like, there's no real journalism there - I guess they tracked down sources, but in effect all they did was put a bullet in their marketing strategy. Which accomplishes what, besides pageviews? So when Bethesda came out and was very angry, understandably so, and they doubled down on 'journalistic integrity' it made no sense to me. Its just a videogame, and all it accomplished was make the marketing people miserable and make some of that sweet pageview money, and Bethesda PR suddenly had thousands of people complaining they didn't like a game that not only had they never played, but had only seen a half finished PR packet.
And if you look at Hello Games with No Man's Sky and Peter Molyneux, both have been vilified to no end for speaking about features that weren't implemented yet. You can't talk at length about the gameplay until very late in the process because there's a very good chance it doesn't exist yet, and if it falls through, you just look like an ass or are called a liar. The folks at Frictional Games didn't plan on Amnesia not having combat, that was something they pulled out relatively late in the development process, and as a cost cutting measure. Bioshock didn't start implementing their story until months before they went gold. And gameplay demos take a ton of time and resources to build, because you have to polish up a false vertical slice to complete, even worse if you want to play it live. Remember the Uncharted demo mainstage at E3 and it didn't work, and they had to cut to prerecorded footage after a few seconds? Naughty Dog is not a small studio and pretty great at what they do, and even they didn't get it to 100% stable. Any time spent working on fake gameplay examples just takes away from resources that should go to working on the actual game. And when shit leaks, it throws a monkey wrench in the process because now suddenly the team is getting feedback on stuff that wasn't ready, or hadn't gotten the opportunity to be proven yet. Look at Doom, leaks and rumors about that game killed any excitement anyone had for it and then the multiplayer demo put a final bullet in anyone's hope that it was going to be good, until it actually came out and was amazing. Jeff and Brad have talked about learning to judge a game you see early on in the process because lots of it could change, so you can't make any real judgment calls about it until its actually out.
In contrast, stuff like youtubers publishing footage too early or someone breaking embargo are still technically leaks, but don't really affect anything besides giving some people an unfair advantage (I've heard that review embargoes were useful for reviewers because it meant they had a window to beat the game and write the review, instead of mad dashing and throwing something together so you're first). When things are in a near-final state and the differences are a matter of polish, then leaks don't matter, but by that time the marketing machine is usually spun up and you start seeing stuff about the game without leaks. They make less of an impact on both sides, really only bothering people trying to implement a marketing strategy and giving some youtuber asshole a bunch of views on a video for free because he broke embargo.
Take From Software's Shadows Die Twice thing - they released a trailer, and that was enough to get people hyped. But the number of rumors and speculation have inevitably turned people into thinking it's Bloodborne 2, despite producers at From repeatedly saying they're stepping away from that formula, at least for now. But the most recent leak is something completely different, and inevitably people are going to be angry because they put their hopes on Bloodborne 2 or something from another leak. In effect, the people who got their hopes up for something are going to be dissapointed, and the people who just want another From Software game and didn't put any faith in leaks are going to be happy no matter what they announce.
Leaks are garbage and just make people's lives harder, and in some cases people could lose their jobs over something they had no control over. Call of Duty WW2 leaked from that Gamestop dude taking a picture of a flyer to promote preorders, but I bet somebody's head rolled on that one. And all consumers get out of them is inaccurate information.
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