It's The Last of Us. It's the only game of the decade, or perhaps ever, that I find very few faults with, and those issues are extremely negligible to me. It's mainly in how friendly A.I. may (albeit rarely) get in your way, or the human enemy A.I. lacks awareness of your flashlight and friendly A.I. It also takes away from the immersion when you go into places, and those very different locations have the same photo of a man and a woman. I have to make the point that I don't merely love it 'because it's a good movie'. The characters and story are great from what you see, and from what you don't see (like having to piece together and imagine what Joel was going through in the 20-year time gap). I also love the brutal combat and stealth gameplay.
I especially love the games locations and the story they tell and again, don't tell. It has a setting that makes me stop and take it all in, thinking about what had happened there. It adds to the somberness of the world as each location is what otherwise would have been a place for working; learning; playing, and living. It takes a lot of relatable locations and pretty much says 'this is what happens if humans neglect these places, and no longer live the lives you're used to'. I think that was the most affecting part of the game to me. It's about the ruination of humanity and what happens to us and everything around us when we're not there, working together to try to make things better.
The idea of it being the cordyceps fungal infection to put the world that way is also interesting to me as it's more plausible than the typical zombie outbreak story. I'm not saying it's realistic, but it's more believable than say, The Walking Dead perhaps. Even the way it came to be had me thinking and tells me that if I was in that world, I would have been gone day one because I love coffee and chocolate (Mmm, mocha).
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