What are some examples? I know Valve, when they made games, did some cool commentary in game. Any examples or links to commentary in game would be nice.
Games with great dev commentary built in
I loved replaying all of WadjetEyes Blackwell games with dev commentary (from Dave Gilbert for the most part). I think he does the coding and writing for the games and is also the one hiring the artists and directing the voice actors, meaning he can talk both informed and personal about pretty much every facet of development.
Also not in-game, but Mike Stout and Tony Garcia (formerly of Insomniac Games) recorded full playthroughs of Ratchet and Clank 2 and 3 where they dove pretty deep into design, and they're excellent.
Double Fine has a series called Dev Plays. Haven't watched too many episodes, but what I have seen seems good. Good to know that young me got frustrated at The Lion King for the Genesis because Disney wanted the developers to combat people renting the game out once and beating it in the same night.
Bioshock and Duke Nukem 3D remastered have them.
I found the Bioshock dev commentary to be disappointing for two reasons:
1. Despite finding the tapes, the game didn't register that I had found them, so most of them are still locked off to me.
2. It would have been so easy for them to make it neat and have the developer commentary be like all the other tapes you find in the game. Could even have photos of the crew doing the commentary in the corner like it does for all other tapes. Instead it's the most lazy implementation I could think of.
@adequatelyprepared: The Devs Play episodes with John Romero are great. That dude still loves Doom so much.
You can listen to the TF2 dev commentary and sob quietly as they talk about their dedication to a clean, crisp, consistent aesthetic when they were designing the characters.
Monkey Island 2 Remaster had a developer mode where each time you enter a scene you get a discussion between the creators about it.
The remasters of both Day of the Tentacle and Grim Fandango do, as well.
@adequatelyprepared: despite the ridiculous headgear and weapons, their silhouettes do remain readable. I think they did a great job.
You might be interested in this, from our friends at Giant Bomb Dot Com:
I have not watched all of it because I have not played the games and didn't want non-stop spoilers.
This is a really interesting topic.
I'll throw in Republic Commando by Brett Douville:
Also Conker's Bad Fur Day by a few of the developers at Rare:
NOTE: Unfortunately both never got around to finishing the game but they're still both quite interesting for as far as they got.
The Chronicles of Riddick: Escape from Butcher Bay has excellent developer commentary, you replay the game and find icons with audio commentary, pictures and videos all over levels...
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I really wish more devs had the money and time to dedicate to doing the kind of stuff Valve does in this regard. I LOVED going through the Orange Box developer stuff. Fascinating and so cleanly executed to boot. Even going so far as the do things to the camera and actually show the player things in the engine as they were talking about them. Really solid. I want to check out the Bioshock stuff but it seems like such a fuckin' chore to go through, I'll probably just find a video with all of it sometime and watch through it eventually.
Alan Wake had pretty good built-in developer commentary, though if I recall, it was only included in the special edition of the game. I remember immediately restarting the game with commentary after I beat it, and it was interesting enough that I went through and beat it again.
Monkey Island 2 Remaster had a developer mode where each time you enter a scene you get a discussion between the creators about it.
That one was excellent, I had totally forgotten I listened to that whole thing :)
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