@liquiddragon said:
It has to be a Naughty Dog game right? Their games have gotten ridiculous with the production value. I think any candidate has to be a pretty tightly scripted title. I can't think anything really touches Uncharted 4. The production value of Max Payne 3 is bonkers but U4 is shockingly detailed.
Good picks, both I agree with.
@redhotchilimist said:
Shorter, "experience" type indies are good at it, like Brothers: A tale of two sons, or Inside.
I also want to clal out Mario games. Specifically, Super Mario Galaxy 1 and 2, while they do reuse some early stage assets for lategame stuff, are fantastic at always doing a unique thing for a little while and then move on to something entirely different. I've heard the same is the case for 3D Land and 3D World. Resident Evil 4 and Half-Life 2 are the same kind of event-based campaigns where something new happens every half hour, but that's more types of content than art assets.
Not reusing assets at all is usually unavoidable for workload and budgetary reasons, and I don't really mind unless developers go full DMC4.
Forgot to say that I, of course, created the thread out of completely egotistical motives - to find more games like the ones mentioned to play. Played most of what you listed, not all apply in my opinion though.
-Brothers = yes, very unique, very handcrafted (and short because of that). Fits the criteria
-INSIDE = basically, Brothers in terms of shortness, but they didn't have the budget to spend on crafting locations. Everything is kinda untextured. Pretty sure I'd love this game, but it doesn't fit the strict criterion
-Mario Galaxy = definitely thought about the 2 games when creating the thread... they, again - strictly speaking, don't fit, as towards the end they do become reusing the levels and the assets. I'm looking for games that are not afraid to have a level that a player will rush through in a minute that artists have spent a year to create (figuratively). But Mario Galaxy games are close. 3D Land I'm not 100% sure, but 3D World does the same thing as Galaxy - there is recycling.
-RE4 = did think about later RE's (without prerendering), of course, when creating the thread. Absolutely all locations in 4 felt totally bland, uninteresting and repetitive to me (good enemy variety, though). RE5 may be a better fit, RE6 probably too (didn't play 6)
-HL2 = very eventful and does feel expensive, but somehow not every location feels meticulously handcrafted. All assets reused throughout the game. But still - close
-DMC4 = if you divide it into two parts, the first part would almost fit the criteria
Good Racing game example would be Need for Speed: The Run (main campaign).
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