Good evening, duders.
For my final year of university, I'm supposed to write a dissertation on some aspect of modern storytelling. (It's a rather broad topic, isn't it?)
Now, being an avid gamer as well as an avid reader, one of the ideas I've been kicking around is doing my dissertation on interactive fiction. Looking at 'Choose Your Own Adventure' books, possibly roleplaying, D&D and the like. And of course, video games.
My hope is, if I do this, that I'd be able to use examples to highlight the kind of impact that player immersion can have on a storytelling experience, such as the events on Virmire in the original Mass Effect, and also the limitations of narrative that hinder true interaction. For instance, in Fallout New Vegas,
Which brings me to the point of this post! I'm hoping my fellow Giant Bombers might be able to point out a few shining examples I might have missed? I'm thinking of revisiting the Mass Effects, the Fallout games, Heavy Rain and possibly LA Noire, and contacting Bethesda, Bioware, Obsidian and Quantic Dream.
Are there any other games you can think of that I should take a look at? Any other developers you think would be worth contacting? (I realise it's probably quite unlikely I'll get to interview the likes of Bioware and Bethesda, after all.)
And for the purposes of more general discussion, are there any other moments in a video game you can call to mind that highlight either the possibilities or the pitfalls of including you, the player, in actually telling a story? A decision that really gave you pause? A moment where you altered your game world irrevocably? Or a moment of 'player choice' that was just really disappointing in hindsight?
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