I have taken several courses that involved game history. Some commonly taught games include
1960-1984 (Pre-Nintendo)
- SpaceWar (arguably the first fully digital game ever. Not played of course. Either shown in video form or merely discussed)
- Pong (both in the form of Pong arcade/home machines which aren't played and Pong as a game on the CVS/2600. Generally you play a browser based version)
- Space Invaders (Generally used to show the rise of Japanese games in Arcades)
- Asteroids
- Battlezone (Used as an example of vector graphics and early first person gameplay)
- Adventure (Example of games with a story and an end state)
- Various other CVS and arcade games tend to be shown but what games generally depend on the personal preferences of the professor
- Wizardry (Early influential RPG)
- Ultima (Another early influential RPG)
- Ultima IV (Early example of a system of morals and moral choice in games. Early game Warren Spector worked on)
- Donkey Kong (First game by Miyamoto)
8-Bit
- Super Mario Bros
- Legend of Zelda
- Metroid
- A selection of Konami NES games including Contra at the very least
- Final Fantasy
(Note that generally these games won't be played in class due to their length and the technical difficulties of displaying an NES on a modern projector. You'll get videos at the most while some will merely be discussed in lecture and read about in text)
- Early Sierra adventure game will likely be discussed
- Other games are largely based on instructor preference
16-Bit/Late Arcade/DOS/Windows 3
- Sonic The Hedgehog
- Final Fantasy VI
- Street Fighter 2
- Ultima VII
- Ultima Underword, System Shock, or Thief (Basically some sort of mention of Looking Glass, Warren Spector, and/or Ken Levine)
- Doom
- Likely some sort of mention of early attempts at 3D rendering including the pre-rendered Donkey Kong Country, Star Fox, and Sega's Virtua line
- Discussion of Westwood, Blizzard, and the birth of the RTS
Rise of Polygons (From 1995 to the release of the PS2)
- Quake
- Mario 64
- Tomb Raider
- Starcraft and/or Command and Conquer may be mentioned
- Half Life
- Discussion of the rise of online multiplayer will be included with various examples
- Goldeneye
- Mention of FMV games and their failure possibly including a rant from the instructor about their focus on story over compelling gameplay and how to never ever make a game like that.
- Final Fantasy VII
- Other games will be mentioned based on preference.
This Century
- Deus Ex
- Ultima Online
- Everquest
- World of Warcraft
- Grand Theft Auto 3 and the rise of the open world and sandbox style of game design
- Halo and Halo 2
- God of War and the character action genre
- Call of Duty which will likely be used to contrast the more freeform mechanics of Deus Ex, Halo, Far Cry, and Half Life
- Call of Duty 4 will likely be used to discuss gamification and how games use drip-feed upgrades to compel players to play games that don't have compelling gameplay
- Doom 3 and Half Life 2 will be used to discuss modern graphics techniques
- Zynga and Angry Birds will represent casual, mobile gaming
- Some sort of discussion will likely occur over the evolution of gender roles in games with a mention of modern movements for gender equality in gaming. I would assume that these discussions might these days also include sexual orientation.
- Red Dead Redemption is a current academic favorite that I have a feeling will be getting more class time going forward.
- Mario Galaxy is sometimes brought up to discuss IP evolution and using popular characters to sell risky gameplay mechanics
- And of course Wii Sports will be used to discuss alternative control mechanics
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