@karlhungus01: Knowing that kids really enjoy BotW really surprises me... I love that game, but I can't imagine enjoying that game for more than a few hours as an 11-year-old. I played for 90 minutes the other day and the only thing I did was climb a mountain; it was awesome, but I would never have expected something so serene and chill to be kid-friendly.
I dunno, kids of that age seem to just absorb everything around them. Zelda: BotW is a treasure trove of stuff to see and do and figure out. It's kinda the same reason that Minecraft catches on for kids so easily - it seems like it would be boring for them at first because it requires patience and time to figure it out, but kids can get way into that if it's presented in a wondrous, new, interesting way. And Zelda: BotW is exactly that. I think an 8 year could get totally absorbed in BotW, even if they don't always understand what's going on or how to do things. I'd wager that Zelda: BotW is way better for their minds, too, but this is just me rambling on about my perceptions with no experience with kids or evidence for it.
Super Mario Odyssey is a good game as well, but in a different way. There are a lot of activities in Zelda: BotW that are their own reward. Sure, you can beat up a few enemies and run to the next location, but what if you instead surfboard down this mountain, off of this cliff, and into the air? You don't get anything for doing that, except the satisfaction of having figured it out. That's not to say that Zelda: BotW doesn't have any rewards for anything, it certainly does, but I never feel like that game is about the rewards. I feel like it's about exploring systems and mechanics and ideas and seeing if you can do something, whereas Mario Odyssey is way more about getting a moon for doing something.
Both are cleverly designed games and I don't think you can go wrong with either of them, but for my money I think Zelda: BotW would be the better choice for kids. Of course, these are your kids and you know them best, so take everything I've said with a grain of salt.
In any case, remember that kids in the late 80's and early 90's often played some crazy-difficult games to death and often figured those out. Those games didn't have any hand-holding and were frequently obtuse with their gameplay mechanics and cruel in their design, but kids still played them and still loved them.
Also worth noting that these games aren't going to become scarce anytime soon, so if you want to buy the other game for them three months down the line or so, you can do that (and should, as they're both well-worth playing).
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