Hey everyone! :D
Thanks to the great turnout and overall support the (only, now first) Giant ROM game jam received, there's going to be another one! So far it's looking like it'll take place in early December. Since the first one was a bit last-minute, I wanted to give those who needed it plenty of time to brush up their skills before the jam starts.
Hence this post! Let's share techniques, help fledging game devs learn the basics, and give those who want to team up a way to find each other. When the next jam rolls around, we'll all be a little more prepared, and the resulting games will be even more ridiculous and awesome!
The theme will be announced when the jam begins, so no need to plan your game already!
Resources
- Tools
- Zoë Quinn's awesome sortingh.at site (find the tool that works for you)
- PixelProspector's Make Games site (tons of assets)
- Not sure what to pick? I recommend Construct 2 if you're on PC (free version available, and it's on Steam too). It's fast, easy, and gets results quickly, which is highly motivating. And if you have any questions, I can help!
- Tutorials
- Make A Game With No Experience, by Tom Francis (maker of Gunpoint)
- Assets
- Hamster Alliance music, free of charge! (thanks, Hamst3r!)
- SFXR, a nifty tool for making 8-bit sounds! (thanks for the reference, Roger Wilco!)
- Kenney's wonderful asset packs, to give you some graphics! (thanks for the reference, gravytrain!)
Teaming Up
If you're looking for others to team up with, here's a Google doc spreadsheet! Add your name and look for others to contact by giantbomb.com private message.
Help
If you want to give help, or need it, on a particular subject, you can also add that to the list above, or otherwise holler in the comments! I'll be checking periodically myself.
Let's get better at making games!
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