Help test my game, please!

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DevWil

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Edited By DevWil

Hey! 
 
I'm makin' games and such at school and my professor wants me to do some honest-to-goodness testin'.  If any of you delightful bomber giants would be kind enough to take a few minutes and play my (unfinished) game and give me feedback (via the survey I've set up), it'd be greatly appreciated.  All you have to do is play a game and then click some buttons and/or type.  You were going to do that already!  Now you can do it for science!
 
Click here for all the info you need.  The game's Muzak Attack. 
 
Thanks a ton! 
 
EDIT: Updated the game based on some feedback.  Now has a basic scoring mechanic and more user-friendly restarting.  Game still found at link above.

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DevWil

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#1  Edited By DevWil

Hey! 
 
I'm makin' games and such at school and my professor wants me to do some honest-to-goodness testin'.  If any of you delightful bomber giants would be kind enough to take a few minutes and play my (unfinished) game and give me feedback (via the survey I've set up), it'd be greatly appreciated.  All you have to do is play a game and then click some buttons and/or type.  You were going to do that already!  Now you can do it for science!
 
Click here for all the info you need.  The game's Muzak Attack. 
 
Thanks a ton! 
 
EDIT: Updated the game based on some feedback.  Now has a basic scoring mechanic and more user-friendly restarting.  Game still found at link above.

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benpicko

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#2  Edited By benpicko

OK. Sure can. 
 
Edit: Its Simon Says, I like Simon Says.
 
Edit Edit:  Also, the Surveys broke on the 3rd question

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tobygw

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#3  Edited By tobygw

First and probably obvious feedback would be to do add or change something when you fail, instead of just having a red image. Make it tell you that you failed and have a try again button.

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DevWil

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#4  Edited By DevWil
@tobygw said:

" First and probably obvious feedback would be to do add or change something when you fail, instead of just having a red image. Make it tell you that you failed and have a try again button. "

obvious indeed.  that's one of the more explicitly unfinished parts of the game.  i've been too busy with other assignments to script a fail screen. 
 
thanks for playing!
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DevWil

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#5  Edited By DevWil
@benpicko said:
" OK. Sure can.  Edit: Its Simon Says, I like Simon Says. Edit Edit:  Also, the Surveys broke on the 3rd question "
f'real? 
 
what's wrong with the survey?
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benpicko

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#6  Edited By benpicko
@DevWil: It doesn't let you pick more than one for each column, so if I want to choose 'Very Important' for more than one, it only shows for one, and it unchecks the other. 
 
If that makes sense.
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tobygw

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#7  Edited By tobygw
@benpicko said:
" @DevWil: It doesn't let you pick more than one for each column, so if I want to choose 'Very Important' for more than one, it only shows for one, and it unchecks the other.  If that makes sense. "
Ya I noticed this as well.
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DevWil

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#8  Edited By DevWil

fixed! 
 
...good job testing my testing feedback survey :P

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nintendoeats

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#9  Edited By nintendoeats

The sound needs to play faster when I press a button. I was trying to time it so the tones matched the rhythm of the music, but there is a serious delay that makes this impossible. It also just feels bad.

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benpicko

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#10  Edited By benpicko
@DevWil: WOOO. It works now.
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tobygw

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#11  Edited By tobygw

Put this in the survey feedback, but will also post here.   
 
A thing to make it a lot better if possible would be to add a points system. You would get more points the faster you answer, and this would allow people to decide whether they want to go slow and steady or fast and furious. 

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benpicko

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#12  Edited By benpicko
@DevWil: WOOO. It works now.
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#13  Edited By cjmabry

I'd be happy to help, but it'll have to be tomorrow.

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benpack

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#14  Edited By benpack

I tried on Firefox and Chrome, but nothing loads. It's just a blank white screen. The survey works but the game doesn't.

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tobygw

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#15  Edited By tobygw
@GlenTennis: I thought this at first too, but it just takes a minute or so to load.
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#16  Edited By benpack
@tobygw said:
" @GlenTennis: I thought this at first too, but it just takes a minute or so to load. "
I gave it 15.
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tobygw

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#17  Edited By tobygw
@GlenTennis: Oh, well then I guess you have a different problem entirely.
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NickyDubz

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#18  Edited By NickyDubz

for what it is its not bad

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#19  Edited By frankxiv

the sound and music were kinda distracting, like i could see the idea behind using them, but playing with it muted i did much better. it would be interesting to see a version with just the music/sound and no colors/numbers and see how that plays compared to just the colors/numbers and no music/sound.

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ComradeKritstov

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#20  Edited By ComradeKritstov

Done and done sir. Good luck!

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DevWil

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#21  Edited By DevWil
@nintendoeats:  flash latency depends on machines, from what i can tell. you're the first person to say anything about it, but another project i made in flash (which was even more dependent on responsiveness for it to be fun) was really a bummer on some machines. 
 
anyways...i really appreciate all the feedback!  i just ask that if you do take the time to play the game, please do the survey!  it organizes the data nicely. 
 
i do apologize for the blank white screen while the game loads...making a preloader wasn't a priority.  i need to make preloaders for all my flash projects one of these days.
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duderbattalion

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#22  Edited By duderbattalion

Survey done ! :) I think the part that kinda put me off was the fact that the sound I get when I press the buttons can be out of sync with the music, and feel out of place (unless the user actively tries to play it in sync with the music). Most rhythm games are timed in a way such that the sound effects correlate with the background music (see Bit trip beat for example). Just my 2 cents ! I wish  you luck ..

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#23  Edited By Aronman789

Pretty good game, it would be really addicting if it didn't end at the first mistake

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DevWil

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#24  Edited By DevWil
@Aronman789 said:
" Pretty good game, it would be really addicting if it didn't end at the first mistake "
yeah this is something i've thought about myself. 
 
i'm not sure exactly where to take the game from here, but all the useful feedback i've been getting definitely gives me interesting options to consider.  i may not even pursue finishing it with flash.  i'm starting to think that Unity3D may be a better environment to develop it to completion in.
 
my biggest concern going into this test was if people would prefer a game that ended after a certain number of levels or just went on ad infinitum...but that question sits at exactly 50/50 right now, haha.
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#25  Edited By iam3green

done with both. 
 
some feedback: 
 
i think you should make it look like your in an elevator. make background graphics of the door, other buttons like open, close door. i enjoyed the music and sounds. i thought they were great.  instead of making me have to refresh the page make a retry button. 
 
make endings to the levels or the game. i only played until level 3. i thought maybe at the end of the level have the elevator open the door and show an animation of something. when a person does it wrong have another animation of something, like a person getting mad. 
 
what i thought.

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#26  Edited By NathHaw

You're welcome!

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#27  Edited By FongGhoul

One bit of feedback (and I put it in the survey) - it looks like you were going for the elevator look, but it made it kind of weird to use the 10-key touchpad to enter the numbers since they're aligned differently on-screen (3 is where 4 would be on the numpad, above 1). So I was forced to use the mouse if I had any hope of getting things right.  Other than that, it would put a different spin on Simon Says if you had to time your button presses with the music (you didn't have to, right?).

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#28  Edited By ___pocalypse

Done! I definitely think there should be something more to failing (fail sound + link back to the beginning with a tally of your score), and a points system would be great. I like the button tones a lot, very appealing.

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DevWil

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#29  Edited By DevWil

thanks again, everyone! 
 
i think i have a pretty good idea of where to take it from here...you may hear from me again in a month or so about it.

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#30  Edited By DevWil

I updated the game some based on feedback.  Quick changes, but requested/recommended changes nonetheless.