How Game Testing Can Ruin Games For You

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danielcampbell

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Edited By danielcampbell

Dream Job?

You may think that being a game tester would be a dream job for any gamer. While that is the case for some of you, think about what you might be giving up in exchange. Take a moment to consider how breaking down the fourth wall can have a great impact on how you perceive and enjoy gaming for the rest of your life.

All That Work

Do you remember the euphoric sensation you got from dinging level 85 in your favorite MMO? Do you also remember the countless hours, quests and instances you endured to achieve that high honor? The sad thing is that a Blizzard employee can achieve the same feat in just a few seconds through the wondrous miracle known as “console commands”. PC Gamers may have been doing this for years, but their exploits have largely been confined to single player campaigns. With just a few keystrokes, the developer can change nearly any metric in the game instantly. Knowing this makes all of those lonely nights in front of a monitor seem superfluous.

Makes You Bitter

There are plenty of visual bugs that annoy me as a former tester. Z-fighting, open seams, and floating point errors can really grind my nerves, but it’s the functionality bugs that give me a real headache. Seeing an AI character running into a wall or in circles can be slightly annoying, but when a system is so broken that it barely functions, I want to punch someone in the face. The Taxi system in Saint’s Row 2 is an example of a game-breaking system. In single play the system worked seamlessly; in co-op, however, it was a minefield of game crashing bugs. Now, I know as well as anyone that QA will occasionally find a bug and the developers will assess the issue and ultimately deem it “shippable”, but there comes a point where you have to say, “The QA guys employed on this project were either been lazy, or inept.”

Can’t Turn It Off!!

Once you’ve tasted the bitter-sweet nectar of QA, it can often infiltrate your mind outside of the workplace. Your eyes will become conditioned to see visual and functional flaws that remain, otherwise, unnoticeable. While there are those who can turn off their QA training, the majority of people who have spent time as a QA tester have difficulty simply enjoying a game once the QA nectar has graced their lips. Just know that if you decide to become a game tester, this could easily happen to you. You’ll no longer be able to take a casual stroll down the streets of Liberty City with no worries. You will see the flaws and seams where the veil of illusion has been pulled. You’ll know the sky is simply a giant picture put above the game world (sky box). You’ll know that under the sidewalk there is a dark void of nothingness.

Don’t Believe The Lies!

The internet is saturated with lies and misconceptions about being a tester. We’ve all seen the ads on the side of websites promising six figure incomes for the simply “playing games for a living”. The sad truth is that testers are often treated as second class citizens. There are times a developer will host a party or raffle and everyone is invited…except QA. I’ve even seen a developer go so far as to have a giveaway where “everybody gets one,” but QA is left out. Addressing the lucrative payment for being a tester… that is a drastic overstatement as well. With the exception of management, who can make a fairly decent living, you will never get rich being a tester. When I started as a tester all those years ago I was making $8 an hour. Four years later I was making $12.50 - you do the math! While I was more than content making that kind of money doing something that I loved, it was often barely enough to pay the bills.

Consider it carefully

You have to REALLY love video games to become a QA tester. The difference between “playing” and “testing” is drastic. Imagine playing your favorite case in LA Noire. Now, imagine playing that case ten times a day, five days a week for six months straight. It’s very important to keep in mind that working in QA will take your favorite past-time, and turn it into a job. Before you head on over to your favorite developer’s website looking for a testing gig, ask yourself this; “Are you willing to forever change the way you perceive and play games?”

PS: Don’t call them “glitches”. They are called bugs.

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danielcampbell

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#1  Edited By danielcampbell

Dream Job?

You may think that being a game tester would be a dream job for any gamer. While that is the case for some of you, think about what you might be giving up in exchange. Take a moment to consider how breaking down the fourth wall can have a great impact on how you perceive and enjoy gaming for the rest of your life.

All That Work

Do you remember the euphoric sensation you got from dinging level 85 in your favorite MMO? Do you also remember the countless hours, quests and instances you endured to achieve that high honor? The sad thing is that a Blizzard employee can achieve the same feat in just a few seconds through the wondrous miracle known as “console commands”. PC Gamers may have been doing this for years, but their exploits have largely been confined to single player campaigns. With just a few keystrokes, the developer can change nearly any metric in the game instantly. Knowing this makes all of those lonely nights in front of a monitor seem superfluous.

Makes You Bitter

There are plenty of visual bugs that annoy me as a former tester. Z-fighting, open seams, and floating point errors can really grind my nerves, but it’s the functionality bugs that give me a real headache. Seeing an AI character running into a wall or in circles can be slightly annoying, but when a system is so broken that it barely functions, I want to punch someone in the face. The Taxi system in Saint’s Row 2 is an example of a game-breaking system. In single play the system worked seamlessly; in co-op, however, it was a minefield of game crashing bugs. Now, I know as well as anyone that QA will occasionally find a bug and the developers will assess the issue and ultimately deem it “shippable”, but there comes a point where you have to say, “The QA guys employed on this project were either been lazy, or inept.”

Can’t Turn It Off!!

Once you’ve tasted the bitter-sweet nectar of QA, it can often infiltrate your mind outside of the workplace. Your eyes will become conditioned to see visual and functional flaws that remain, otherwise, unnoticeable. While there are those who can turn off their QA training, the majority of people who have spent time as a QA tester have difficulty simply enjoying a game once the QA nectar has graced their lips. Just know that if you decide to become a game tester, this could easily happen to you. You’ll no longer be able to take a casual stroll down the streets of Liberty City with no worries. You will see the flaws and seams where the veil of illusion has been pulled. You’ll know the sky is simply a giant picture put above the game world (sky box). You’ll know that under the sidewalk there is a dark void of nothingness.

Don’t Believe The Lies!

The internet is saturated with lies and misconceptions about being a tester. We’ve all seen the ads on the side of websites promising six figure incomes for the simply “playing games for a living”. The sad truth is that testers are often treated as second class citizens. There are times a developer will host a party or raffle and everyone is invited…except QA. I’ve even seen a developer go so far as to have a giveaway where “everybody gets one,” but QA is left out. Addressing the lucrative payment for being a tester… that is a drastic overstatement as well. With the exception of management, who can make a fairly decent living, you will never get rich being a tester. When I started as a tester all those years ago I was making $8 an hour. Four years later I was making $12.50 - you do the math! While I was more than content making that kind of money doing something that I loved, it was often barely enough to pay the bills.

Consider it carefully

You have to REALLY love video games to become a QA tester. The difference between “playing” and “testing” is drastic. Imagine playing your favorite case in LA Noire. Now, imagine playing that case ten times a day, five days a week for six months straight. It’s very important to keep in mind that working in QA will take your favorite past-time, and turn it into a job. Before you head on over to your favorite developer’s website looking for a testing gig, ask yourself this; “Are you willing to forever change the way you perceive and play games?”

PS: Don’t call them “glitches”. They are called bugs.

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SethPhotopoulos

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#2  Edited By SethPhotopoulos

I thought that playing the worst parts of a game over and over would be terrible.  Good read.

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danielcampbell

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#3  Edited By danielcampbell
@SethPhotopoulos: It can indeed be a special type of hell from which there is no escape. Thanks for reading. I'm glad you enjoyed it.
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yetiantics

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#4  Edited By yetiantics

Is that you on your avatar? You have a striking resemblance to Vinny.

...anyway, Good read! I remember reading stories like this and it sounds as soul crushing as working at a call center.

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ArbitraryWater

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#5  Edited By ArbitraryWater

Whenever my parents sardonically tell me that being a game tester would be my dream job (because I spend so much time playing the damn video games, etc.), I basically tell them a condensed version of what you wrote. I like video games a whole lot. But I would never want to make playing them my job (in a testing or any other context). Making them maybe, but that's not something I really have to think about now.

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CL60

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#6  Edited By CL60

Meh, you'd still be getting paid to play a video game. Although, as you say, it's not much.

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CaptainCody

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#7  Edited By CaptainCody
@CL60 said:
Meh, you'd still be getting paid to play a video game.

Yeah, still this. I'd rather be doing the same shit in videogames rather than the same shit behind a counter.
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ajamafalous

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#8  Edited By ajamafalous
@CaptainCody said:
@CL60 said:
Meh, you'd still be getting paid to play a video game.
Yeah, still this. I'd rather be doing the same shit in videogames rather than the same shit behind a counter.
But if it ruined video games for you, what would you do for fun? 
 
WOULD YOU SET UP A FAKE COUNTER SOMEWHERE AND ACT LIKE YOU'RE AN EMPLOYEE?!
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#9  Edited By CaptainCody
@ajamafalous said:
@CaptainCody said:
@CL60 said:
Meh, you'd still be getting paid to play a video game.
Yeah, still this. I'd rather be doing the same shit in videogames rather than the same shit behind a counter.
But if it ruined video games for you, what would you do for fun?  WOULD YOU SET UP A FAKE COUNTER SOMEWHERE AND ACT LIKE YOU'RE AN EMPLOYEE?!

Cocaine.
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#10  Edited By Hailinel

Having worked as a game tester, I can say that there's really only ever been one game that I've tested that I had any desire to play after it was shipped. Everything else gives me some variant of PTSD flashbacks.

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danielcampbell

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#11  Edited By danielcampbell
@Hailinel: Saints Row 2 was that way for me. I was brought on late in the project but sadly it was too late to get most of the issues I found fixed. Still love to play that game co-op though. Very fun.
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danielcampbell

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#12  Edited By danielcampbell
@PantyshotMQN: Yes, it is me in the avatar. lol
 
Thanks for reading. I'm happy you got something from it. :-)
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#13  Edited By firewrkninja
@CaptainCody said:
@ajamafalous said:
@CaptainCody said:
@CL60 said:
Meh, you'd still be getting paid to play a video game.
Yeah, still this. I'd rather be doing the same shit in videogames rather than the same shit behind a counter.
But if it ruined video games for you, what would you do for fun?  WOULD YOU SET UP A FAKE COUNTER SOMEWHERE AND ACT LIKE YOU'RE AN EMPLOYEE?!
Cocaine.
i lol'ed
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RandomInternetUser

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I have to say, you look like a younger Louis C.K.
 
Anyways, as for the blog, I had always wanted to be a tester when I was a kid, then I realized all this/found all this stuff out at some point and added that nearish to the top of my "things to fall back on if I fail in another profession list" because I just hate replaying the same game over and over unless it's great or it's a good multiplayer game we're talking about.

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#15  Edited By megasoum
@danielcampbell: You pretty much summed it up perfectly. I've been working in QA for over three years now and while I'm not an actual tester anymore I still work within QA for a major publisher releasing a AAA game at the end of the summer.  
 
I used to have a very tough time at the beginning to actually play games once I got home instead of  testing them but I got better at it after a while. Nowadays I can enjoy games even if I still spot stupid stuff that nobody else would notice in the game haha. Funny story, I starter playing the Gears of War games in coop recently with ony of my co-worker. You should hear the conversation we have over voicechat while we are killing bad guys hah.
 
There is definitly a clear distinction to make between playing a game and testing a game. That's one of the reason I always had a problem with people saying "You are paid to play games all day". That's not really true. Sure I have a gamepad in my hands for most of the day but I'm not playing! Now don't get me wrong, I LOVE my job and it sure beats wrapping food at a grocery store or flipping burgers but yeah...it's a job, it's not just all fun and games (pun intented hehe). 
 
It's also kinda crazy how good a tester can become playing a game. I remember testing a downloadable game last year. A normal user would take around 7-8 hours to finish it, I was doing playthroughs in 45minutes! Or even crazier, I've seen testers do playthroughs in  2 1/2 hours of a game that would easily take 25+ hours to finish normally (skipping all cutscenes, side quests, etc). 
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#16  Edited By Chummy8

I actually feel that much of that goes with film and game reviewers/critics as well.  If you spend all your time judging a game for your job, it will be tough to "turn it off" when you get home and just want to kick back.  Unless the game is perfect, you'll find yourself noticing all of the little bugs and errors and eventually ruin the experience for you. 
 
I'm in marketing and I can't stop judging TV commercials that come on every night for example. 

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#17  Edited By lockwoodx

Just game forums alone have ruined most games and all consoles for me. If I tested them, nothing would ever reach production.

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#18  Edited By Brendan

I have always been confused at the desire to be a game tester from forum people. I always assumed it was probably a bullshit job for little pay when you really got down to it.

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#19  Edited By ZeroCast

Well said. 
 
I think for me, I have looked at game testing as this awesome job that happens to give you first access to a certain game while in reality, it has a completely different prospect and is most likely going to be a process where you're not actually enjoying the game but rather trying to "ruin/break" it in order to find all of those annoying bugs. Even though that looks fun on paper, I am pretty sure that it will give you a different approach when playing games outside the realm of testing.

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#20  Edited By megasoum
@ZeroCast: Oh good point, that's something I forgot to point out in my previous post. One of the best aspect, for me anyway, to work in the game industry is to have behind the scene information. Not only do you see and play games years before they hit store shelves but you also get to see and learn about stuff before it's even announced publicly.  And if you are super lucky you even get to play on hardware that hasn't been announced yet!
 
As a gamer it is SUPER fun to be able to see the evolution of a game. People have no idea how much a game actually change between the moment it gets in test (1 or 2 years prior the release) and the actual final build that goes into production. You get to see the HUD forms up from the completly broken and non-pratical version you get in early builds to the fully functioning version at the end. You get to see whole levels that ends up getting scraped from the game and that no one outside of the company will every see. You see gameplay elements and concepts that get scraped or heavily modified etc. I'm a crazy videogame fan in general so to see all that stuff is probably the best part of my job for me.
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#21  Edited By JoyfullOFrockets

Man, that was an extremely realistic take on QA. I've considered going for it but now your post sort of bitch slapped me into reality.

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#22  Edited By wefwefasdf

Yep. Seems like it would a terrible experience. As someone who is mostly burned out on videogames, I wouldn't want to do anything to take away the small amount of enjoyment I have left. :P

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#23  Edited By megasoum
@JoyfullOFrockets said:
Man, that was an extremely realistic take on QA. I've considered going for it but now your post sort of bitch slapped me into reality.
Well I still think that the job is a ton of fun and that it's an incredible industry to work in. This thread is good to tell people that it's not necesarly the dream job that some people might think it is but it's still an awesome job!
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#24  Edited By 234r2we232

Sweet hat and beard bro.

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#25  Edited By Aronman789

I was a level builder for an MMO project that these dudes I know were doing ( I'm not sure if they're still doing it), we were using the UDK as our engine and I quit because it was driving me insane. Knowing what all those static meshes are and knowing that every level is just a small box in infinite black space really fucked me up. 
 
I was able to make myself stop thinking about it, but it really does ruin things for you. 
 
EDIT: I found the link to the project, but they haven't updated in a while.

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#26  Edited By sjosz

It is, of course, subject to location and studio culture, as well. QA is a valuable part of a development team and although they should be treated as such, it sadly doesn't happen in some places. QA where I work is really quite good and as near as I can tell they're as much part of the development team as any other department.

I personally don't think it's a sad thing developers can very easily access hard to reach goals/levels/items during development. Imagine that developers would have to go and legally attain level 85 in WoW to test some content that they authored for players of that level. It just wouldn't be very practical. That said, it is absolutely true, for QA as well as design, that once you pull back the curtain on how things work, the 'magic' videogames have, unless exceptionally well done, is easy to see through, and visible problems in a final game become hard to ignore. That is one of the downsides to making videogames, especially ones you care for yourself.

It's easy for people to say QA is lazy or inept when they find a bug in a game they're playing, but as you already hinted, the lifetime of a game project will see tens of thousands of bugs usually get filed and fixed, and some will unfortunately make it through because you just run out of time to fix things safely.

Games jobs are very much still perceived wrongly by a lot of people. 'Getting paid to play games all day' is a blanket statement that gets thrown at any developer, not just QA. I even still occasionally have family or people I meet tell me that, and I'm not QA, either. You speak some truth, sir.

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#27  Edited By ethan_raiden

I take issue with your first point claiming that Blizzard employees can level up a character using the command console. While it is true that there is access to a command console unlocking the ability to do many things. Blizzard employees are unable to do this on personal accounts, it is confined to internal battle.net accounts, and is only possible to access the command console from inside a Blizzard office.

Quality assurance, while not for everybody, is a valued job within any entertainment company. The misconceptions rise from less informed people claiming that you get paid to play games for an extended period of time. This isn't true, you're getting paid to do a job, and high expectations are given. Of course no one job is going to please everyone, and a lot of quality insurance agents leave quite soon once they understand that they are expected to do a days work, not a days play. But for people that understand the position and are aware that it is a valued and important position can excel and if they chose to, progress within that respective company.

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danielcampbell

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#28  Edited By danielcampbell
@Ethan_Raiden: Take issue with it if you wish, but that doesn't change the fact that they CAN do it. Even if that is just on Blizzard accounts. I'm not saying that every Blizzard employee gets to go home and have free reign with console commands. Although I'm sure there are some MMOs out there that allow their employees to have top level characters as an employee perk.
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#29  Edited By ethan_raiden

@danielcampbell:I can assure you that any employee that works for an MMO will already have access to, or will have the ability to get a high level character. This isn't considered a perk, it's a job requirement. World of Warcraft for instance has dungeons that have a minimum level cap to be able to enter, if an employee in any department needed to enter the dungeon, they aren't expected to play their way to that level. From what I understand of your original point, you wanted to show people that while they have to level up in an MMO, company employees didn't have to. It gave the impression that you thought that they could play on these characters that have the command console, and that isn't true at all. You also seemed to believe that it was time wasted when a person needs to level up in a game, from my perspective, if someone playing an MMO believes that leveling up is a waste of time, I feel that an MMO game wouldn't be suited to them.

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danielcampbell

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#30  Edited By danielcampbell
@Ethan_Raiden: I agree it is a job requirement, but not required in their home personal accounts. That is what I'm referring to as a "perk". If a company would allow a personal account to do these types of things.  There appears to be a miscommunication going on between you and I. It seems like you are making FAR too many assumptions based on what you are reading. You are putting words and opinions into the blog that are simply not there.