The biggest development in the last few years is of course, on PC. Steam kinda broke away from its roots as Valve's distribution network, and became the de-facto platform for PC gaming.
But this is relevant to buying habits for two reasons. Steam Sales, and Steam Resellers - two ways Valve has responded to the two major criticisms of it's service.
Sales
Steam was of course criticized as there was in effect, no used market, something that remains a big part of console gaming. Valve's answer has of course been the Steam Sale. Discounts 4-6 months after release for most games have essentially given us the same 25% savings from buying used, but the publisher and developer still get their fair share. In the end, most of us don't care who gets the money, we just want our 25% off.
Steam sales were only part of it - As time went on, Steam became more and more popular. Broadband internet became standard in urban areas. Gaming PCs become cheaper and easier to build. Consoles are falling behind PCs when it comes to performance. There are many reasons for it, but Steam has picked up a ton of new users in the last five years. Game sales also eat away at the higher price of a gaming PC over a console - It costs a few hundred more, but paying over $20 less per game by waiting for a sale adds up over time.
Resellers
Steam's other criticism, is that as it grew, it was essentially exerting a monopoly over the PC gaming market, getting over 60% of the market share when it came to digital releases. Which was interesting, because Valve never had anywhere near the power that any console maker has over their market. This was brought to a head when Valve essentially forced developers to sell their DLC through Steam. Valve's move may have seemed a way to exert more control, but in practice, it standardized the process, resulted in more consistent DLC releases on PC, and more sales as a result. EA left the service over it, yet they were the biggest offender when it came to obnoxious DLC purchasing problems (looking at you, Bioware. Ugh.)
We like Steam for being a "one stop shop". A full community front end for our PC gaming that didn't involve a complex web of logging into any number of publisher specific account managers or DRM schemes.
Valve's answer to the monopoly was reselling. Valve will sell bulk game codes to resellers at a significant discount - the resellers can then undercut Valve's own pricing. The games then activate on Steam, and we (buyers) get what we want. Competitive pricing, and all of our games in one easy to organize account. It is usually worth shopping around - more often than not the resellers will offer a better deal than Steam itself.
Most of us don't love Steam out of some kind of brand loyal zeal, it's a combination of the fact that we tend to get a quality service, and we remember what it was like years ago - owning five things on Steam, six things on Direct2Drive, and a couple things on Impulse - the sheer logistics involved in managing all those accounts was a chore in itself.
The result of Steam's rise to power is that PC has the only platform that allows competition to occur. Resellers compete to offer the lowest price for steam codes. Valve gets a smaller cut, but still makes money from every game sold.
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