This question goes off the caveat we know that free to play pays for many devs to make games and for the current games to not just all be AAA and taking 4 years. It's so they get paid and improve games but, yes they shouldn't exploit people for the most part, but that's my opinion. I honestly think people like to support and it makes DLC free for the people who can't pay. I don't like hurting whales who don't like being abused, whales being people who are large donators to games. Anyway, sound off.
How would you fix mobile/gacha/pay2win/money mechanics in free to play games
I don't exactly hate phone games, I've never really played any beyond angry birds a couple of times. I do hate mobile phones (especially smart phones) though, so I picked that. I've never owned a smart phone (don't currently own a mobile of any description) and I can't imagine I ever will.
@bisonhero: Mostly I just have one at a time that I play for real and then a couple of others that I just sort of lazily keep track of until there's an interesting event or something to shift THAT game into the primary spot.
But for the most part they're time wasters so I'm rarely keeping track of dailies every single day.
I have only played a couple Gacha games in my life, because most don't appeal to me. I'm not going to tell other people what to enjoy, but for me, the Gacha aspects need to be completely cosmetic, or there at least needs to be a reasonable path to F2P success. I played Hearthstone for several years without putting in a dime, and never felt like I was at a disadvantage because of it. Mahjong Soul has rotten odds on their gacha (though I've apparently been luckier than most), but it is entirely for getting cute anime girls/guys. I have put money into this one, but mostly in the "tip jar" sort of way. I get enough enjoyment from it that I'm fine paying $5/month. The game is a pretty solid free mahjong client, even without the waifus. My daughter plays Genshin, and while that one does have stronger characters locked behind the gacha barrier, there is a lot to do in that game that you don't need them for. I'm not sure I would have the patience for it, but she has gotten dozens of hours of enjoyment from it.
Fortnite's PVE mode actually has a really good solution to this. Every 24 hours you are presented with two chests (llamas) and you are able to see what the contents of both are before you make the purchase. When the 24 hours is up it cycles both chests into new types and contents at random. This doesn't even stop or prevent the heavy gamblers, because the unknown factor remains in what else is under the stack, but it enables people who want to be careful with their limited currency to use it when it matters most.
Imagine any other gacha game with this option, from Genshin to the notorious Fate GO, and how much of a difference it'd make.
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