I am an aspiring level designer and have created some maps in the Unreal engine. I'd love for you guys to tell me what you think.
I'm getting into level design and made some maps in UDK.
The rooms do feel really large and empty. Are you making these maps with a specific game/genre in mind or are you just making maps to practice using the tools?
Either way, keep it up. I think it could use a little bit of work as far as size/scale and making them seem less dead/lifeless/empty, but you seem to be on the right track.
@ajamafalous: I'm just making these maps to learn the tools. Also, you're right about the empty space and i'm gonna work on that next.
It isn't loading for me here at work, but does it take place in a giant every day room? Like a huge bathroom, and everybody is tiny? And you die if you fall into the toilet or the sink drain? If not, you're not using the Unreal Engine for its intended purpose.
As a model the empty space seems lacking, but one thing i learned about making Unreal Tournament 99' maps is that those objects tend to get in the way of gameplay. There is nothing worse than trying to run backwards through a level and getting stuck on a potted flower, or a bench.
Other than that, the map looks good. It has also inspired me to install UDK and give map design another shot... its been a decade or so.
As a model the empty space seems lacking, but one thing i learned about making Unreal Tournament 99' maps is that those objects tend to get in the way of gameplay. There is nothing worse than trying to run backwards through a level and getting stuck on a potted flower, or a bench.
Other than that, the map looks good. It has also inspired me to install UDK and give map design another shot... its been a decade or so.
Totally true, but if you think about the map design in a lot of twitch PC shooters, it's basically just a bunch of hard-angled geometry with textures. There don't tend to be a lot of objects like chairs or flower pots strewn about.
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