Hi everybody. Representation of real and fictional people of different backgrounds, genders, ethnicities, body shapes, ages, and sexual orientations matter. If you disagree with this premise, stop reading. This is not a thread about arguing that premise. Instead, with a focus on narrative and gameplay only in so much as it touches on character, here's where I'll build a comprehensive review of E3 press conferences based on diversity. I'll start by posting the game analysis, and then go back and watch for the people. So look for that section to be empty for now.
If you wish to join me in this, add your observations from conferences I haven't seen and I'll add them in the original post. The point isn't quotas. The point is being aware of representation. The message a company sends when they create diversity in their games and have diversity in their staff is one of inclusion and progress. It's important to look into that. I'm going to do all I can to not skew this analysis. But if I mess up, let me know.
Bethesda
People (unfinished):
Gender | Race | Age | Body shape |
---|---|---|---|
Woman | Person of Color | Young 20-35 | Thin and fit |
Man | White | Older 40-90 | More skinny or fat |
Newly announced or shown games
Game name | Race of player character | Gender | Age | Body shape |
---|---|---|---|---|
Doom | Unknown | Unknown | Unknown | Muscled, large, suited |
Battlecry | Various, including fantasy | Men/women | Mostly young | Mostly thin |
Dishonored 2 | White | Woman (shown) and Man | Young, Older | Thin and stealthy, unshown |
Fallout 4 | White (shown), various possible | Man (shown), woman | Young (shown), various | Fit |
Microsoft
People (unfinished)
Gender | Race | Age | Body shape |
---|---|---|---|
Woman | Person of Color | Young 20-35 | Thin and fit |
Man | White | Older 40-90 | More skinny or fat |
Newly announced or shown for real (like first gameplay) games
Game name | Race of player character | Gender | Age | Body shape |
---|---|---|---|---|
Halo 5 | Black | Man | Young | Muscled, in a suit |
Recore | Light skinned, masked | Woman | Young | Thin |
Gigantic | Only known human is brown skinned | Woman, unknown | Young | Thin in large coat |
Cuphead | Cartoon thingy | Unknown | Filled with tude | Mickey mouse |
Tacoma | Unknown | Woman | Unknown | Unknown |
Ashen | Featureless, light skinned | Man and woman team | Featureless | Fit, thin |
Beyond Eyes | White | Girl | Child | Thin |
Ion | Skinless? | Looks like a man | Fetusy | Fetusy |
Rise of the Tomb Raider | White | Woman | Young | Fit |
Sea of Thieves | Chosen, multiple shown | Chosen, man controlled | Young | Skinny, fit |
Fable Legends (not new) | White, dark skinned | Women, two of them! | Young | Thin |
Gears 4 | White (possible co-op partner appears multi racial | Man (possible co-op is woman) | Young | Fit, skinny |
Thoughts on these two:
Bethesda has good diversity in Battlecry, which few people care about, and introducing and leading with a female character in Dishonored is a move forward. That said, in both Dishonored and Fallout, the potential diversity was undermined. In the first, still being able to play as Corvo means the game either has two distinct stories or its story is gender blind. Fallout had the amazing moment of Todd Howard creating an aging black dude only to revert to boring as fuck young white guy for the demo. It was really surreal.
Microsoft showed a pretty diverse pallet with lots of women (7/9 in games without character customization), but fewer people of color. The only skin-showing human being dark skinned in Gigantic is notable. Gears 4's protagonist is the most boring white dude ever. At least Marcus had a bandana? Overall, really strong gender diversity.
More to come later.
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