In your opinion, are gameplay spoilers really spoilers?

Avatar image for sgtsphynx
sgtsphynx

2681

Forum Posts

682

Wiki Points

0

Followers

Reviews: 1

User Lists: 32

sgtsphynx  Moderator

Poll In your opinion, are gameplay spoilers really spoilers? (256 votes)

Yes 25%
Only when plot related or the evolution of gameplay mechanics is the bulk/entirety of the game (Frog Fractions) 63%
Not at all 12%

Got into a discussion about spoilers, nothing specific just the topic in general, and I hold the belief that gameplay mechanics are only spoiler territory when they are plot related or in special cases like Frog Fractions. Just curious what the overall feeling on the topic is.

 • 
Avatar image for fredchuckdave
Fredchuckdave

10824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Depends on the game or the mechanic in question, if something happens totally out of the blue and is way different than the rest of the game then it's a spoiler.

Avatar image for redking56
redking56

225

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

If the last couple of weeks tells us anything, everything is a spoiler. Knowing your character is is controllable and you control them is a spoiler.

Avatar image for redyoshi
redyoshi

1426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Sometimes, like if there's a cool setpiece or something. Actually I wouldn't even outright call it a spoiler, just annoying. It's like when I'm watching a movie with a friend and they're like, "watch this awesome part coming up!" It could lead to heightened expectations and being let down by something that could have taken me by surprise.

Avatar image for nophilip
nophilip

815

Forum Posts

18

Wiki Points

0

Followers

Reviews: 0

User Lists: 21

#4  Edited By nophilip

Frog Fractions may be the only case where I would consider it an actual spoiler.

Avatar image for devil240z
Devil240Z

5704

Forum Posts

247

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#5  Edited By Devil240Z

Not at all. When I was a kid absorbing as much info about the gameplay/mechanics/screenshots as I could was part of the hype machine.

Avatar image for teaoverlord
teaoverlord

592

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

No, but I also don't really care about plot spoilers.

Avatar image for imsh_pl
imsh_pl

4208

Forum Posts

51

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

The only one I can think of is the ending of Brothers.

Avatar image for newmoneytrash
newmoneytrash

2452

Forum Posts

93

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

It all depends. It absolutely can be, but it isn't always

Avatar image for boozak
BoOzak

2858

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Any knowledge that can reduce the enjoyment of the game I consider a spoiler, even if it's in a trailer put out by the publisher to entice me to get the game. We all have different ideas of what constitutes a spoiler, but if you really care then you should know how to avoid them.

Like i'm avoiding all the Halo footage at the moment, even though I dont care that much about the story at large there could be moments i'd rather experience myself instead of going 'huh, I remember that from the trailer'

Avatar image for mezza
MezZa

3227

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#10  Edited By MezZa

There's no clear cut answer for this. Some games have some real surprising twists in gameplay that most people would rather see on their own than hear about online. In my opinion it's not usually much of a spoiler, but in these situations its not one's own opinion that matters. It's the opinion of those who you are revealing the information to that matters, and out of respect for that I usually just avoid saying anything that could be gameplay spoilers altogether. Follow the comma rule when it comes to spoilers. When in doubt, leave it out.

Avatar image for anxioustube
AnxiousTube

245

Forum Posts

27

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

I don't mind spoilers, but when the evolution of the gameplay is inherit to the merits of the game, I do feel slightly slighted by the information.

Avatar image for lost_remnant
Lost_Remnant

383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'd say if a gameplay mechanic introduced at a later point in the game that changes how it plays completely could count and major story stuff of course.

For my part, it's mostly just major story stuff or the game ending. If I hear about a crazy new gameplay mechanic I get interested more in checking it out in a "that sounds totally nuts, I gotta see this for myself" sort of thing. For games I want to go pretty dark on, I just avoid most of it. I'm pretty hyped for Phantom Pain and the only bits of it I have watched is what Giantbomb has put on the site for the Metal Gear Scanlon trailer episode and the quick look. I'm sure I'll remember some of the stuff from the trailers but in the current moment I have no context for what is going on and that's totally fine.

Avatar image for mirado
Mirado

2557

Forum Posts

37

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I've only ever considered story spoilers to be really harmful, and I always considered things in marketing materials as fair game for free discussion. I've learned that a lot of people don't see it that way, and as such I just tag everything anymore. It takes five seconds and it keeps everyone happy.

Avatar image for turambar
Turambar

8283

Forum Posts

114

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Gameplay is capable of helping tell stories at times, so possibly.

Avatar image for tobbrobb
TobbRobb

6616

Forum Posts

49

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

#15  Edited By TobbRobb

Anything where surprise or discovery is key to the enjoyment of it can be spoiled.

Avatar image for underwhelmed
Underwhelmed

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

It depends on the game, but it seems to me at least, that the lighter the traditional story elements in a game are, the more likely "mechanical reveals" are going to be important turning points/twists.

Only tangential to the first point: Axiom Verge has a lot of interesting mechanics mixed together, and many of them are exciting when you first get them. It helps that it has some pretty unique abilities and weapons, but that sense of awe a few of them give you when your brain starts thinking up ways to put the upgrade to use are pretty high points in the game. If you go in already knowing what the various gimmicks are, you don't really get that so much.

Avatar image for spaceinsomniac
SpaceInsomniac

6353

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Gameplay doesn't have to be specifically related to the story to be a spoiler, and even developers and publishers know this. As an example, before Infamous: Second Son was released, the developers refused to talk about the last powers that you acquire. Leaving something to the imagination is important.

Avatar image for vampiriclunatic
VampiricLunatic

38

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

As long as the gameplay video does not reveal too much, as in too much of the story, I don't consider them a spoiler.

Avatar image for glots
glots

5170

Forum Posts

74

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@redyoshi said:

Sometimes, like if there's a cool setpiece or something. Actually I wouldn't even outright call it a spoiler, just annoying. It's like when I'm watching a movie with a friend and they're like, "watch this awesome part coming up!" It could lead to heightened expectations and being let down by something that could have taken me by surprise.

This. I remember listening to (at least) Brad raving about the Raptor News boss in DmC. I did find the fight fun when I eventually played it, but it definetly wasn't something as mindblowing as he made it out to be.

Avatar image for bceagles128
bceagles128

788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#20  Edited By bceagles128

100% case by case basis. Really though, by definition, a spoiler is something that person A tells person B that ruins person B's experience. So person A's opinion on whether it should ruin person B's experience is irrelevant to whether it was a spoiler in that instance.

Avatar image for fredchuckdave
Fredchuckdave

10824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@glottery: What makes the fight interesting to Jeff or Brad is the audaciousness, sort of raw anti-American sentiment (even if that wasn't intentional by the designers, they were just making something based off of what they perceive) of the design, much like the last boss in Revengeance.

Avatar image for teddie
Teddie

2222

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Like most people are saying, depends on the situation. There were a lot of "spoilers" in the MGSV gameplay things, but they actually showed me a bunch of weird/cool stuff I never would have tried (and I never would have experimented as much with the gameplay without those videos). At the same time I wouldn't want to know that there's a rocket launcher in Ratchet and Clank that plays the 1812 Overture whenever you use it.

Avatar image for sgtsphynx
sgtsphynx

2681

Forum Posts

682

Wiki Points

0

Followers

Reviews: 1

User Lists: 32

#23 sgtsphynx  Moderator

@teddie said:

At the same time I wouldn't want to know that there's a rocket launcher in Ratchet and Clank that plays the 1812 Overture whenever you use it.

I had forgotten about that.

Avatar image for slag
Slag

8308

Forum Posts

15965

Wiki Points

0

Followers

Reviews: 8

User Lists: 45

Not often but they certainly can be, especially in survival horror games I'd think. E.g. I'd definitely not want to know some of the "sanity effects" that could happen to the player in Eternal Darkness ahead of time as it would really lessen their impact.

Hidden characters, jump scares, boss extra final forms etc, main playable character switch, anything Kojima related really.

Avatar image for hermes
hermes

3000

Forum Posts

81

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

It really is a case by case example. I am assuming for it to be a twist, it has to change at some point, but not all of the changes have repercussions in the narrative.

For example, I don't consider knowing that in Bioshock Infinite you can upgrade your weapons is a spoiler, because it is not relevant to the story. But knowing that the control scheme changes at the end of Brothers, or that you loose all your powers after the first stage in God of War 2 would be spoilers, since they have narrative repercussions.

Avatar image for pierre42
Pierre42

458

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Yes.

"So at this point in Puzzle-Adventure Game X you need to use Jim's head to progress further in the game.""Wait so does Jim die?"

"..."

I realise this is an extreme example but stuff like this does happen. Messages like "Call in X for help," where "X" is currently a bad guy in your game reveals allegiances and plot twists later on.

Avatar image for dragon_puncher
Dragon_Puncher

692

Forum Posts

15

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

If the last couple of weeks tells us anything, everything is a spoiler. Knowing your character is is controllable and you control them is a spoiler.

You should spoiler tag that shit dude!

Avatar image for veektarius
veektarius

6420

Forum Posts

45

Wiki Points

0

Followers

Reviews: 11

User Lists: 1

To spoil is to reveal anything that was made better for the fact it was a surprise. Sometimes this is gameplay, more often it is story, but at the end of day it's almost always subjective.

Avatar image for catsakimbo
CatsAkimbo

805

Forum Posts

31

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

I avoid story spoilers, but I seek out gameplay "spoilers". There have been too many cases where I just completely miss something in gameplay that I'd like to know about, like wasting time farming with a crappy weapon when an overpowered weapon is unlocked later, or getting bored with something, but later realizing you unlock an ability that makes combat way more fun.

Avatar image for ares42
Ares42

4563

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

In my entire life I have only had one thing actually spoiled for me. It was a movie, and it wasn't because someone told me a plot point or something cool that happened or anything. It was purely because all my friends kept telling how awesome it was so it inevitably didn't in any way live up to expectations. So ask yourself this question, do all these supposed spoilers actually ruin the experience for you ? or are they just minor missed opportunities of "maximized enjoyment" that probably made you more excited about checking out the entire experience for yourself ?

Avatar image for damodar
damodar

2252

Forum Posts

1248

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

To spoil is to reveal anything that was made better for the fact it was a surprise.

This is a quite eloquent way of saying how I feel about what constitutes a spoiler.

It doesn't have to be a massive thing that prior knowledge of will be of major detriment to the experience in order to be a spoiler.

For example, in Bayonetta, when first seeking out the gold LPs with the Angelic Hymns that give you new weapons, the anticipation of what they could possibly be added to my enjoyment of that. There were one or two weapons in there that just had me cackling with glee and I'm really glad I actually got to have those moments by not knowing what that stuff was going to be. In fact, that game is just full of all these little bits of gold like that which would really be nothing major at all to have spoiled, but I got so much enjoyment out of being surprised by them.

Avatar image for ajamafalous
ajamafalous

13992

Forum Posts

905

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

#32  Edited By ajamafalous

Depends on the game. Obviously, in mechanics-heavy games or puzzle games or something then it's a spoiler (think something like how to fight a boss in Dark Souls, or games where they subvert your expectations with new mechanics like Axiom Verge or Fez).

Honestly I don't understand why people get so mad about other people not wanting to have something spoiled. @veektarius said it best:

To spoil is to reveal anything that was made better for the fact it was a surprise. Sometimes this is gameplay, more often it is story, but at the end of day it's almost always subjective.

Avatar image for paulmako
paulmako

1963

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33  Edited By paulmako

@tobbrobb said:

Anything where surprise or discovery is key to the enjoyment of it can be spoiled.

1,000 times this.

Even if something is just a mechanic or gameplay change, often the element of surprise or the game defying your expectations makes it all that more awesome. For instance, alternative ways to beat bosses.

Or an example from Half Life 2: When the gravity gun at the end of the game freaks out and lets you start zapping dudes. It's such a cool moment and I didn't know about it beforehand so would have been slightly annoyed if someone told me about it before.

Avatar image for netherdiver
Netherdiver

141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think it's just safe to assume that ANYTHING can be a spoiler to any chunk of people. We live in an age where early E3 leaks are considered spoilers.

Avatar image for bradbrains
BradBrains

2277

Forum Posts

583

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35  Edited By BradBrains

this "spoiler" culture is getting out of control if basic gameplay stuff is considered spoilers to some.

if both gameplay elements and story outside of the first 20 minutes are considered spoilers whats the point of even talking about games?

obviously thats hyperbole but I guess my point is if I have to black out every gun name or move than its really silly. I feel the mgs talk has been more black bars than text

Avatar image for efesell
Efesell

7502

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think at a certain point if your sensitivity to spoilers is so extreme then it's time to just excuse yourself and not expect others to always walk on eggshells. I think gameplay is drifting awfully close to that.

Avatar image for litation
Litation

20

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'd say to a degree yes, maybe its not necessarily direct game play itself but knowing how something works can ruin how you play or how you feel when playing. For example having the mechanics of how Until Dawns story mechanics work (not the story) on the Beastcast made it far less enjoyable and removed the sense of control I thought I had over it. I think in Stealth/Horror games its more prevalent because once you know how the AI works the fear is gone because you know how to game the system.

Avatar image for beachthunder
BeachThunder

15269

Forum Posts

318857

Wiki Points

0

Followers

Reviews: 0

User Lists: 30

#38  Edited By BeachThunder

General rule of thumb:

[Is it surprising?] --Yes--> [Don't spoil it!]

Avatar image for clagnaught
clagnaught

2520

Forum Posts

413

Wiki Points

0

Followers

Reviews: 1

User Lists: 19

I'm a little torn, but in the end I voted No.

This is probably a nitpicking response, but I think I would define gameplay mechanics in terms of basics regarding how the game plays, while specific or limited/short term gameplay mechanics could be considered story focused. To give an example:

Gameplay: BioShock Infinite is a first person shooter where you can use guns and special abilities called Vigors to use against enemies. The way it plays is very similar to the original BioShock. Even though the focus of the game is trying to rescue Elizabeth, this is not an escort mission in the sense you don't have to protect her from the bad guys. In fact, at various points in the game she will help you out, like finding money and ammo for you.

Story/Spoilers: At one point, you can use Songbird to attack a large group of enemies.

Reason being you only have control of him for one segment of the game and it is something that would not be known by people who haven't played the game. In terms of all the mechanics available in a game like BioShock Infinite, interacting with Songbird is towards the bottom of the list of noteworthy gameplay things about the game, while the same fact would be towards the upper half of the story side of things.

Maybe I read the question too literally. Saying something like MGSV has a cardboard box and one of your buddies is a dog named D.D. isn't a spoiler though.

Avatar image for lackingsaint
LackingSaint

2185

Forum Posts

31

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

#40  Edited By LackingSaint

@bradbrains said:

this "spoiler" culture is getting out of control if basic gameplay stuff is considered spoilers to some.

if both gameplay elements and story outside of the first 20 minutes are considered spoilers whats the point of even talking about games?

obviously thats hyperbole but I guess my point is if I have to black out every gun name or move than its really silly. I feel the mgs talk has been more black bars than text

I think it shows that the dialogue around games as an art-form is still in its infancy, that a lot of people still find it so difficult to discuss them without simply describing things that happen. With many films and works of literature, you can write entire essays without getting into "spoiler territory", looking at stuff like cultural context, influences, tone, and even narrative themes if you're vague about it. There's a whole language out there for it, where you can really understand a work without any blatant discussion about specific beats and details. It definitely exists with games, but maybe due to the generally-younger audience (which is getting older over time), it's harder for that to be the kind of conversation we have rather than "Oh but dude wasn't if fucking crazy when that lady that was helping you turned out to be the villain?"

Kentucky Route Zero is probably the best example I can think of right now, as far as a game where discussion can be a little more mature and we don't need to worry about "spoilers". Because, honestly, talking about the design, style and influence of that games is way more interesting than just talking about narrative and gameplay twists, and I wish that were the case with games more often.

Avatar image for teddie
Teddie

2222

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@bradbrains: I think it'd only really be getting out of control if those people who think anything and everything is a spoiler, were reading/watching/engaging with conversations/coverage of a game, and then blaming everyone but themselves for getting "spoiled".

Although people probably do that and I just haven't seen any of it...

Avatar image for pkmnfrk
pkmnfrk

311

Forum Posts

143

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

If the whole game is building up to a specific moment or beat or whatever, then yeah, that's a spoiler.

Otherwise, anyone who would be offended by the knowledge that there exists a specific gun or whatever should grow up.

Avatar image for mellotronrules
mellotronrules

3606

Forum Posts

26

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43  Edited By mellotronrules

@bradbrains said:

this "spoiler" culture is getting out of control if basic gameplay stuff is considered spoilers to some.

if both gameplay elements and story outside of the first 20 minutes are considered spoilers whats the point of even talking about games?

obviously thats hyperbole but I guess my point is if I have to black out every gun name or move than its really silly. I feel the mgs talk has been more black bars than text

FWIW- i completely agree. even the language itself- 'spoiler' - implies that the entire value of a thing rests upon its ability to surprise you...almost as if you have prior knowledge of a thing, it isn't worth experiencing.

and i don't know what the bigger bummer is there- that your enjoyment is so superficial that you require surprise to enjoy a thing, or that the material itself relies entirely the element of surprise to keep its audience engaged.

Avatar image for bradbrains
BradBrains

2277

Forum Posts

583

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@teddie said:

@bradbrains: I think it'd only really be getting out of control if those people who think anything and everything is a spoiler, were reading/watching/engaging with conversations/coverage of a game, and then blaming everyone but themselves for getting "spoiled".

Although people probably do that and I just haven't seen any of it...

I specifically brought up the metal gear solid threads for a reason. go into them. its more black bars than text. things like weapon names are blacked out. I just think people are getting too sensitive about that kinda stuff.

now im not gonna go up to a guy and say the game equivalent of " SOLIENT GREENS ARE PEOPLE" but I think going into a thread discussing a game you should know that stuff like "guns are used in metal gear" might be a thing"

@lackingsaintcertainly makes a good point though. I think the big thing is usually with movies and things tone and basic elements arent considered spoilers. yes, there a big plot points that are avoided but if you read an essay and it talked about how a bar scene helped this womans character it probably would be considered a spoiler.

Avatar image for sgtsphynx
sgtsphynx

2681

Forum Posts

682

Wiki Points

0

Followers

Reviews: 1

User Lists: 32

#45 sgtsphynx  Moderator

@bradbrains: yep, my main issue is dealing with Quiet and her relation to gameplay outside of mission 11 (I think) when trailers have shown that gameplay status since the word go.