Interesting video showing DLSS working at [redacted resolution]

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rorie

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#1  Edited By rorie

This is kind of crazy. It looks like some of the new DLSS modes are intended to allow upscaling to 8K...but what if we started at the lowest possible resolution for a game?

I can't see myself playing many games with crazy upscaling, especially not if when I get my hands on a 3080, but this is still kind of crazy!

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petesix0

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something-something Skynet, something-something "not with warfare, but with adaptive sharpening"

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mikewhy

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This video was super cool, and another one I really like was from Digital Foundry (big surprise!) when DLSS 2.0 came out: https://www.youtube.com/watch?v=YWIKzRhYZm4&app=desktop

p.s Philip puts out a lot of great content across all of his channels.

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The_Nubster

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This video was neat! I was also really surprised to see you can use DLSS as some super bad-ass AA, as well. I'd much prefer to game at native res with kickass AA turned on than to upscale to a higher-fi resolution. Some modern AA solutions are just complete dogshit, and you can't convince me that RE2Make's disgusting shimmery sludge floors are excusable. Remnant also has some really poorly-implemented AA that causes a lot of ghosting and is tough to look at. If more games adopt DLSS, I'm more than happy to just pump it as a smooth AA solution.

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dsjwetrwete

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#5  Edited By dsjwetrwete

Control looks awful with DLSS 2.0 at lower internal resolutions upscaled to 1080p. Everything looks fuzzy and glitchy in motion. (I have a 2070) Apparently 1080p upscaled to 4k looks much better, but oh well.

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plinko

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That's really awesome! It's even more exciting when I think about how it could keep getting better in the future if this is the results we're seeing right now.

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OurSin_360

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#7  Edited By OurSin_360

@dsjwetrwete said:

Control looks awful with DLSS 2.0 at lower internal resolutions upscaled to 1080p. Everything looks fuzzy and glitchy in motion. (I have a 2070) Apparently 1080p upscaled to 4k looks much better, but oh well.

The video I saw from digital foundry looked really good, but I don't have the game or a card that supports it to try it myself. But what they showed looked really, really good for like 540p or something.

this feature would be so dope if it supported older cards and wasn't locked to the new ones. But I could see current cards being "future proofed" if more games support this or they implement it at a driver level.

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deactivated-6357e03f55494

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Can confirm practical application of DLSS(ex 1440 to 4k, or upscale to 3440) is awesome.

Literally double the framerate with max settings(RT and all) in control 3440 with pretty much zero discernable drop in quality.

Don't have anything else to test it with but excited to try it with cyberpunk.

Clearly these cards need more power for flawless raytracing but DLSS definitely gets us most of the way there without upping the msrp. If nvidia hadn't invested in improving dlss its very possible these new cards would be much higher.

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dsjwetrwete

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#9  Edited By dsjwetrwete

@oursin_360: I just booted up the game today with the recent patch and it still looks pretty bad. Have you ever started to watch a youtube video only to notice that it defaulted to 240p with the weird upscaling artifacts? It's like that but slightly cleaner visually.

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monkeyking1969

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That is cool tech and should allow for more "wiggle room" too allows for better image quality while not using as much rendering processing. Computers doing more comes from better use of the resources at hand, working smarter, not harder. This is just "one tool" out of many that could be used from the toolbox.