Isn't Supreme Commander not the greatest RTS ever?

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xxxxxxxrick

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#1  Edited By xxxxxxxrick

It features battles on a massive (never before seen) scale.
A lot of different units.
A hugh map.
multiple battlefields.
O I love this game.
What do you think?
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keyhunter

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#2  Edited By keyhunter

Nope. The Total War games are about 500 times better in every way.

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raidingkvatch

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#3  Edited By raidingkvatch

Dude needs to learn some grammar, awful double negative in thread title.
Oh and Star Craft is the best RTS ever

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LordCrom

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#5  Edited By LordCrom
Rick said:
It features battles on a massive (never before seen) scale.A lot of different units.A hugh map.multiple battlefields.O I love this ... [more]

Um....not if we are speaking about the 360 version. :)
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Stephen_Von_Cloud

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#6  Edited By Stephen_Von_Cloud

Don't mean to harp, but the double negative makes this entire thread kind of funny.

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delta_ass

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#7  Edited By delta_ass

No, not really. It tries to be big and epic, but just succeeds in feeling really slow and turgid.

Why would I enjoy going and capping 30 different resources on the map, then spending time upgrading those to T2, and then to T3? Why can't my T1 builder automatically upgrade to T2? Why do I have to build more builders that are at T2? Why do I need to spend all this fucking time fucking around with all this basebuilding crap? Why do I need to link all my little builders together to speed up a building's production? Why is GPG torturing me with this inane non-gameplay?

And of course, because of its huge size, most of the time you don't even get to see anything but a lot of weird looking tiny tactical symbols. I think Act of War had the perfect balance of scale with good infantry action (even inside buildings!), while also allowing for devastating nuclear strikes and massed tank rushes.

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Diamond

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#8  Edited By Diamond

Only played the PC demo, but it's like the developers just wanted to do something huge and 'epic' without considering the gameplay at all.  A game is great based on being entertaining, interesting, and fun, not just doing something crazy.

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jmrwacko

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#9  Edited By jmrwacko

Actually, the game sacrifices some epicness for gameplay. Case in point: the annoyingly long basebuilding aspect to the game. It takes like 30 mins to get a really epic battle off the ground. Until then, it's just swarms of medium tanks and interceptors.

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Diamond

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#10  Edited By Diamond
jmrwacko said:
Actually, the game sacrifices some epicness for gameplay. Case in point: the annoyingly long basebuilding aspect to the game. It ... [more]
I interpreted that as an attempt to build up epicness.  Like "look how long it takes to built up into a battle".
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RHCPfan24

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#11  Edited By RHCPfan24

U haz gerat gramerz.

And I played the demo on my PC (which I had no idea it could run) and I was overwhelmed and underwhelmed at the same time. It looks pretty epic in scope but just not that fun. I haven't really given the game a look since.

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jmrwacko

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#12  Edited By jmrwacko
Diamond said:
jmrwacko said: Actually, the game sacrifices some epicness for gameplay. Case in point: the annoyingly long basebuilding aspect to the ... [more]
Only thing is, most online skirmishes end before that early tier expires, so you don't get to see the game's true epicness unless you play 2v2 or bigger games. Which sort of sucks, imho, especially if your processor can't handle that sort of scale.

My favorite RTS of all time is Rise of Nations. It's Civ 3, but real-time, which is what makes it great.

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Diamond

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#13  Edited By Diamond
jmrwacko said:
Diamond said: jmrwacko said: Actually, the game sacrifices some epicness for gameplay. Case in point: the annoyingly long basebuilding aspect ... [more]
RoN is my favorite Dune-clone RTS, but I don't think it's really much like Civ at all.  I'm always surprised how much fun RoN is to play.
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PureRok

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#14  Edited By PureRok

Supreme Commander doesn't hold a candle to the Total War series.

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StaticFalconar

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#15  Edited By StaticFalconar

No, Supreme Commander isn't the most un-non-greatest un-non-RTS ever.

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#16  Edited By IncredibleBulk92

I really enjoyed Sup Com but the matches take so effing long and it's a bit too complex.  If they could cut out a lot of the unneccessary complexity of the game I think it could be a lot better.  Having 50+ engineers of various Teirs and disiplines can be incrediby tiresome when all you want is a Tier 2 extractor and constructing bases in such a way to get adjacency bonuses is a complete pain in the arse.  But the tactics available to players at end game are pretty incredible.  Building 100 units in 2 minutes is a pretty awesome feeling and seeing them all get wiped out in half that time by a single base-sizes tank is also something worth seeing.  I almost think that if each team started with 2 huge bases the game could be made better,


I agree totally that Total War is a better Strategy game but nothing can match the spectacle of Supreme Commander.

The really sad thing is that a lot of the biggest problems with the game have been fixed in the expansion pack, it's just wrong to expect people to pay for a gigantic patch.
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PureRok

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#17  Edited By PureRok
StaticFalconar said:
No, Supreme Commander isn't the most un-non-greatest un-non-RTS ever.

No Caption Provided

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Black_Raven

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#18  Edited By Black_Raven

I really liked supCom, I can definitely understand why people wouldn't like it though, took me awhile to get into it. Anyway I hope people aren't basing their opinions off the 360 version...

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SenatorSpacer

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#19  Edited By SenatorSpacer

In my opinion Dawn of War series > Sup Com by miles.

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SenatorSpacer

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#20  Edited By SenatorSpacer

In my opinion Dawn of War series > Sup Com by miles.

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jmrwacko

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#21  Edited By jmrwacko
@IncredibleBulk92 said:
  I almost think that if each team started with 2 huge bases the game could be made better,
Well there is a game option that lets you start with a base and high resources.
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SmugDarkLoser

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#22  Edited By SmugDarkLoser

RTSes suck

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Ineedaname

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#23  Edited By Ineedaname

Wait you mean Red Alert 2 right?

I get you now!

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torus

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#24  Edited By torus

Both Starcraft and AoE were superior.

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IncredibleBulk92

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#25  Edited By IncredibleBulk92
@jmrwacko said:
"
@IncredibleBulk92 said:
  I almost think that if each team started with 2 huge bases the game could be made better,
Well there is a game option that lets you start with a base and high resources. "
You're joking?  I honestly never saw that.  I knew that there was a build in mod you could activate that doubled the rate you aquired resources.

I still think SupCom was a great game, even if it wasn't exactly balanced for competitive play
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KindGalaxy

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#26  Edited By KindGalaxy

it was a great game, it is a great game, its' sequel is looking great too. I won't qualify what is the BEST, because that is an opinionated statement. I will however say my most enjoyed RTS was WarCraft 3. My most played RTS was Medieval: Total War and my most disliked RTS was Command & Conquer: Generals, followed closely by Tiberian Sun. Supreme Commander was a damn fine game though.

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Lazyaza

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#27  Edited By Lazyaza

SupCom was a great game but my number one issue with it was the slow pace and the fact even on the best of best machines it still chugged once the unit counts went above a certain number.
Hence my excitement for the sequel, everything that was wrong with SupCom is being addressed in SupCom2 and its looking endlessly superior because of it.

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addictedtopinescent

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Dawn of War / Starcraft -------> better then supreme commander 

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#29  Edited By atejas

The unit AI was fucking awful and too much of the match was dependent on managing your economy early on in the game. Also too tier-dependent, there's nothing good about your whole army becoming obsolete the minute the enemy builds a PD turret a level or two above yours.

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#30  Edited By Colonel_Cool

Supcom is one of my all-time favorite RTS's. Online play is very competetive, fast, intense, and mentallly exhausting, but you can still play slower paced skirmishes with friends just as well. The game's scale is its defining factor, making it unique from other high-profile RTS's like Company of Heroes, World in Conflict, or the Total War games. The ability to use ground units, fighters, bombers, gunships, gunboats, submarines, artillery, airborne troop transports, etc. all at the same time is awesome. The game was not without its flaws, but it is still a favorite of mine nonetheless. Very excited for Supcom 2, it seems as if they are making map design much more interesting, having good performance, better pathfinding, (hopefully) better use of formations, more unit upgradability/customization, and even more cool ideas gameplay wise (the unit cannon looks like a really cool way of providing reinforcements).