tl;dr: making software on a team is a nightmare, and too many decisions are out of your hands, so maybe our expectations of games are too high?
not too long; did read:
Having recently gotten a job as a programmer (not in games) I have been heavily rethinking how we perceive teams that make video games. I work with 4 other coders, a couple of qa people, and a few auxiliary personnel that have various domain knowledge. And I can say that even collaborating on such a small team is fraught with bullshit. everyone has an opinion, everything has to be discussed, and people above you don't seem to understand things that, were u alone, would seem obvious.
I guess what I'm saying is that collaborating with others is hard at best and counterproductive at worst. having experienced this in my job, I feel that criticism of "this part of assassins creed seems bad, Ubisoft must be a bad game dev to have missed this", for example, seems much more ludicrous to me now that I've been on a team that has to deliver software.
Do game critics go too hard on teams that make games? I'm sure a lot of ppl will say that doesn't matter, that the product is all that matters, but I'm not convinced that our expectations are realistic. perhaps this is why the game industry seems to burn through talent/studios?
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