Welcome to Knowledge Bomb, where we highlight the articles that introduced us to new games we’d never found, allowed us to rediscover in new light ones we’d forgotten and inspired us to look differently at the medium, the industry and the world around us.
For those interested, the previous edition is still available. Check it out, they're all worth your time.
A child's perception is a powerful thing. It views the world with a different lens, one that not only skewed the memories we collected when we were young, but colors each one in adulthood. In this accurately-titled review, I analyze how Bastion's powerful storytelling reminds us of simpler times--both for ourselves and for videogames--even if we'll never again see them like a child.
We often talk about the unique ways which videogames can relay information, and while Psychonauts is mechanically an adventure platformer, it is also a satirical case study of people and the human condition. By giving us the the ability to dive into characters heads, we get not only a glimpse at the content of their mind, but see through their eyes. In thatpinguino's article, we find that, as we understand others, we can come closer to understanding ourselves.
Character classes have been a mechanical staple of games for as long as people have played them and can be found in everything from Diablo to Chess, from Team Fortress 2 to Sonic Adventure 2. In his post, ERoBB introduces us to what they are, reminds us why they are important and offers some examples of how to make them better.
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