I was having an interesting conversation with a friend of mine recently. We were discussing the release of Tacoma and he said he didn't have any interest in playing it. Not because he didn't enjoy Gone Home but because he's getting tired of how a lot of these types of games (Firewatch, Edith Finch, Gone to the Rapture, etc.) mostly lack other characters or in person character interaction. You walk around in an empty world with only ghosts to tell you about the story. The reason, he states, that it bothers him is simply because it is becoming increasinly clear that the lack of other characters is a practical rather than artistic choice and it's taking him out of the experience.
Naturally in a smaller team with potentially less money to go around you need to cut some corners to get your game made and skipping on having to model, animate and maybe even voice other characters is a big and easy thing to skip if you can tell a story without them.
I personally was never bothered by it, but when he brought it up I had to reflect on the games and in thinking about it I can certainly see where he's coming from. Thus I was curious how you guys feel about it. Is the lack of other fully existing characters in these games a deterrent? Or do you accept it as a 'genre' specific thing?
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