I need to add a few more, to get it out of my system:
God of War (2018): while I liked the visual design, everything else was a disappointment, especially the Dark Souls/Bloodborne-inspired combat. The game was simply not fun to play. Choosing to play in the Story Mode made no difference at all. The combat was also boring in a general sense, because there was nothing interesting or fun about the combat upgrades, it was just so bland with nothing spectacular and cool. For me, this is the worst God of War game, in terms of gameplay. It was a big disappointment since I expected something fun.
Dirt Rally 2.0. While the physics are solid and challenging, it's not a significant improvement (or difference) over the first game. So I see no good reason for buying this game if you already own the first one, it doesn't really add anything new. Worst and most disappointing of all though, is that I did not feel I got a complete or finished product from the core game. This was due to - in my opinion - the unethical DLC policy implemented by Codemasters. It has resulted in me boycotting their games. DR2 was predominantly designed to be a cash-cow for the inflow of DLC, where the core game was purposely left sparse ... while still demanding premium price.
Rune 2. Despite being launched as a finished product, the game still played like a Beta version, with constant and frequent graphical issues and incomplete controller support. The developers, having been bought by Bethesda through a questionable process, have more or less abandoned this rather broken game, so fixes are highly unlikely. It was very disappointing because I really liked the core idea for the game, the concept, it was something unique while keeping true to the hack-n-slash formula of the first game. I still have hopes that a new developer can take over and fix the game, but we'll see.
MotoGP 18. I think it's hard to mess up a MotoGP game. I've played every single game in this franchise, and #18 is the first one I had to rate as low as 2/5. It ran poorly on the regular PS4 and the AI was the worst I've experienced in a MotoGP game. The developers tried to fix it, but it still did not run smoothly. So it was a huge disappointment for me, especially since I always buy these games at launch; they're a core staple in my gaming life. It was a big deal for me.
Forza Motorsport 4. One word: drivatars. The introduction of the drivatar system has more or less ruined the entire Forza franchise for me, starting with Forza 4. I loved Forza 3, and was hoping to get something similar. I understand using drivatars in the more arcade Horizon series, since it focuses on multiplayer anyway, but for me Motorsport has been more a single-player simulation game series, and thus I expect AI that behaves more like professional drivers, not tipsy online gamers.
Darksiders 3. Yet again it's a Soulsborne formula that cancels out the fun of a game. I feel it goes directly against what the first two games were about, and consequently doesn't feel like a Darksiders game to me, but a more colourful Soulsborne immitation. The developers tried to fix it through a Classic mode, but in my opinion it changes very little.
Doom (2016). The combat was great, but the level design was rather boring, it did not really feel like a Doom game in this regard. To me, one of the hallmarks of a Doom game is the intricate or complex level design, which made it fun to explore every nook and cranny. This game had very little of that, and ultimately left me disappointed. I expected a bit more.
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