Over the last 3 decades (EDIT: generalised to reflect all time)... video games have evolved tremendously.
What in your opinion are video game milestones that deserve recognition. It can be something as simple as Pong... simply for making video games known or Myst for concept.
Personally, the Myst series has always been one of my favorites for innovation. They always seem to try to bring out new ideas for video gaming and try to push the envelop a little more each time.
Most Significant Video Game innovations?
3 decades?! Bit limiting.
Imo the two greatest innovations in gaming history were the life bar and the introduction of online achievements.
" @The_A_Drain said:How come?" the life bar "i laughed. "
I was 100% serious :P
" @Ahmad_Metallic said:I know but... I laughed xD "The life bar" ." @The_A_Drain said:How come? I was 100% serious :P "" the life bar "i laughed. "
It does seem pretty silly nowadays I guess, but it's directly responsible for games expanding beyond the simple arcade mentality, and more into the adventure style, without it I honestly think games would have died out in the early 80s. There's only so much one-hit-KO people can take :D
Physics engines getting better and better would be mine. Ragdoll physics and Euphoria+Rage engines. Running people over was made a billion times better with those.
You can pin dudes to walls in Half Life 2 with the crossbow due to ragdoll (and you can pin their flailing limbs too), which is hilarious, and hitting people in cars was revolutionized in GTA IV. So was falling down stairs while drunk, pushing people down stairs, and pushing dudes into trains. I never thought getting drunk and trying to climb up 4-step high stairs would be so amusing. Or tripping over a curb.
Also, the Havok engine (Mercenaries and Mercs 2 ftw).
" Physics engines getting better and better would be mine. Ragdoll physics and Euphoria+Rage engines. Running people over was made a billion times better with those. You can pin dudes to walls in Half Life 2 with the crossbow due to ragdoll (and you can pin their flailing limbs too), which is hilarious, and hitting people in cars was revolutionized in GTA IV. So was falling down stairs while drunk, pushing people down stairs, and pushing dudes into trains. I never thought getting drunk and trying to climb up 4-step high stairs would be so amusing. Or tripping over a curb. Also, the Havok engine (Mercenaries and Mercs 2 ftw). "I'll never forget the first time I powered up Unreal Tournament 2003. I threw my guy into the pit on the first stage just to watch him bounce off those huge metal rods protruding from the walls and flail about. At the time it was the most amazing thing i'd ever seen.
" I'll assume you mean of all time because I'm totally not looking up dates:
Yeah I meant all time... I was generalising... sorry.
Any answer that isn't "3D" is wrong. That brought about a total change to the ways people made/played games.
Wait what? 2 hours?" Save games. You complain that games are too short now, but I mean before you HAD to beat them in one sitting otherwise you'd have to start over, so they took like 2 hours to beat. "
Maybe a couple of games were too hours long, or if you include dying over and over. But most games before saves were a common feature were at most 45 mins long. Some were like 5 minutes. Heck some were only one screen, or didn't have an end.
Also I meant two hours as a maximum, of course some games were a lot shorter, or just didn't have a set length.
I mean I can't beat SMB 1 in 45 minutes, but I'm also not good at that game.
Either way this proves my point. Games used to be short as hell before saves, and would be even shorter now without them, so I'm saying people have nothing on complaining about 5 hour call of duty games (and the price wasn't even that different, especially with inflation, cartridges were expensive).
Actually no, you're totally right.
Somehow a whole slew of important games slipped my mind when I was making that comment, stuff like SMB1, Castlevania and a few others are pretty long actually. I've never ever finished SMB 1 :P or 3 lol. Only one I finished was 2 (Well, Doki Doki Panic) and if I remember rightly that was pretty long as well.
" Limb systems. "Do you mean Inverse Kinematic Rigging, or Ragdoll Physics? Or both?
Pretty much everything Nintendo has done controller-wise which their competition has copied. I'm not giving any love to motion controls, though, because they still suck.
I'm of the opinion that the modern video game was invented in the SNES/Genesis era, so I suppose those consoles are significant milestones. It was around that time that developers shifted from arcade design philosophies to something more accommodating to a longer at-home game experience.
Services like the MSN Gaming Zone before games could look at server lists
Dedicated Server hosting
CD media instead of cartridges
The bug in Street Fighter 2 that created combos
Most things Sega tried to do before they were considered a good idea (sega channel->xbox live/psn demos, sega saturn/dreamcast modem->xbox live matchmaking, etc)
Smart folks have said this but X box live (because it has changed the way that video games are made asking developers to create BOTH a compelling single player and multiplayer experience) It also democratized online gaming away from the PC world to the general masses.
Please note that part of me wants to scream out Neo Geo for bringing the full arcade experience into the home. Another part of me wants to say Gameboy by basically setting the benchmark for portable gaming. The rest of me says virtual boy. Its a good question though for what is the most IMPORTANT as opposed to most innovative.
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