Most Significant Video Game innovations?

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blipadouzi

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#1  Edited By blipadouzi

Over the last 3 decades (EDIT: generalised to reflect all time)... video games have evolved tremendously.
 
What in your opinion are video game milestones that deserve recognition.  It can be something as simple as Pong... simply for making video games known or Myst for concept.
 
Personally, the Myst series has always been one of my favorites for innovation.  They always seem to try to bring out new ideas for video gaming and try to push the envelop a little more each time.

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thatfrood

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#2  Edited By thatfrood

Probably Xbox live, to be honest.

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PulledaBrad

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#3  Edited By PulledaBrad

The original id team. Everything that modern shooters are are owed to what those guys started.

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The_A_Drain

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#4  Edited By The_A_Drain

3 decades?! Bit limiting. 
 
Imo the two greatest innovations in gaming history were the life bar and the introduction of online achievements.

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AhmadMetallic

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#5  Edited By AhmadMetallic
@The_A_Drain said:
"  the life bar "
i laughed.
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#6  Edited By Famov

The Nintendo directional pad:  
 

 
 

It's the steam engine of Video Games!
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The_A_Drain

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#7  Edited By The_A_Drain
@Ahmad_Metallic said:
" @The_A_Drain said:
"  the life bar "
i laughed. "
How come? 
 
I was 100% serious :P
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AhmadMetallic

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#8  Edited By AhmadMetallic
@The_A_Drain said:
" @Ahmad_Metallic said:
" @The_A_Drain said:
"  the life bar "
i laughed. "
How come?  I was 100% serious :P "
I know but... I laughed xD  "The life bar" .
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#9  Edited By Brians

The technology that made 101001010011000011000001001001's into this
 

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#10  Edited By Jimbo
I'll assume you mean of all time because I'm totally not looking up dates:
 
  • Side-scrolling
  • 3D games
  • Networked gaming
  • Analog sticks / Dual analog sticks
 
(no particular order)
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The_A_Drain

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#11  Edited By The_A_Drain
@Ahmad_Metallic:  haha :D 
 
It does seem pretty silly nowadays I guess, but it's directly responsible for games expanding beyond the simple arcade mentality, and more into the adventure style, without it I honestly think games would have died out in the early 80s. There's only so much one-hit-KO people can take :D
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Capum15

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#12  Edited By Capum15

Physics engines getting better and better would be mine. Ragdoll physics and Euphoria+Rage engines. Running people over was made a billion times better with those.
 
You can pin dudes to walls in Half Life 2 with the crossbow due to ragdoll (and you can pin their flailing limbs too), which is hilarious, and hitting people in cars was revolutionized in GTA IV. So was falling down stairs while drunk, pushing people down stairs, and pushing dudes into trains. I never thought getting drunk and trying to climb up 4-step high stairs would be so amusing. Or tripping over a curb.
 
Also, the Havok engine (Mercenaries and Mercs 2 ftw).

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The_A_Drain

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#13  Edited By The_A_Drain
@Capum15 said:
" Physics engines getting better and better would be mine. Ragdoll physics and Euphoria+Rage engines. Running people over was made a billion times better with those. You can pin dudes to walls in Half Life 2 with the crossbow due to ragdoll (and you can pin their flailing limbs too), which is hilarious, and hitting people in cars was revolutionized in GTA IV. So was falling down stairs while drunk, pushing people down stairs, and pushing dudes into trains. I never thought getting drunk and trying to climb up 4-step high stairs would be so amusing. Or tripping over a curb. Also, the Havok engine (Mercenaries and Mercs 2 ftw). "
I'll never forget the first time I powered up Unreal Tournament 2003. I threw my guy into the pit on the first stage just to watch him bounce off those huge metal rods protruding from the walls and flail about. At the time it was the most amazing thing i'd ever seen.
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radiocip

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#14  Edited By radiocip
@PulledaBrad said:
" The original id team. Everything that modern shooters are are owed to what those guys started. "
this
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#15  Edited By Hot_Karl
XBLA and Steam. If not the first, they were the most influential avenues for microtransactions and downloadable video games.
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#16  Edited By fini_fly

Physics engines and their licencing models as opposed to individual development for each game.

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#17  Edited By Geno

Not sure if it counts, but Steam. Without Steam many, many good indie games would go unknown. 

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blipadouzi

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#18  Edited By blipadouzi
@Jimbo said:
" I'll assume you mean of all time because I'm totally not looking up dates:
 
 
Yeah I meant all time...  I was generalising... sorry.
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Video_Game_King

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#19  Edited By Video_Game_King

Any answer that isn't "3D" is wrong. That brought about a total change to the ways people made/played games.

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carlthenimrod

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#20  Edited By carlthenimrod

Cartridges. Imagine if you had to buy a new console for every game you wanted to play.

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MikkaQ

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#21  Edited By MikkaQ

Save games. You complain that games are too short now, but I mean before you HAD to beat them in one sitting otherwise you'd have to start over, so they took like 2 hours to beat.

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The_A_Drain

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#22  Edited By The_A_Drain
@XII_Sniper said:

" Save games. You complain that games are too short now, but I mean before you HAD to beat them in one sitting otherwise you'd have to start over, so they took like 2 hours to beat. "

Wait what? 2 hours? 
 
Maybe a couple of games were too hours long, or if you include dying over and over. But most games before saves were a common feature were at most 45 mins long. Some were like 5 minutes. Heck some were only one screen, or didn't have an end.
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#23  Edited By chstupid

Online multiplayer

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LackingSaint

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#24  Edited By LackingSaint

Limb systems.

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MikkaQ

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#25  Edited By MikkaQ
@The_A_Drain: Yeah, I died a lot. But that's what continues are for! 
 
Also I meant two hours as a maximum, of course some games were a lot shorter, or just didn't have a set length.  
 
I mean I can't beat SMB 1 in 45 minutes, but I'm also not good at that game. 
 
Either way this proves my point. Games used to be short as hell before saves, and would be even shorter now without them, so I'm saying people have nothing on complaining about 5 hour call of duty games (and the price wasn't even that different, especially with inflation, cartridges were expensive). 
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#26  Edited By Jack268

3d, online gaming anduhhhhhhhhhhh, sprint button?

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The_A_Drain

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#27  Edited By The_A_Drain
@XII_Sniper:  
 
Actually no, you're totally right. 
 
Somehow a whole slew of important games slipped my mind when I was making that comment, stuff like SMB1, Castlevania and a few others are pretty long actually. I've never ever finished SMB 1 :P or 3 lol. Only one I finished was 2 (Well, Doki Doki Panic) and if I remember rightly that was pretty long as well.
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#28  Edited By The_A_Drain
@LackingSaint said:
" Limb systems. "
Do you mean Inverse Kinematic Rigging, or Ragdoll Physics? Or both? 
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#29  Edited By TheGreatGuero

Pretty much everything Nintendo has done controller-wise which their competition has copied. I'm not giving any love to motion controls, though, because they still suck.

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#30  Edited By MikkaQ
@The_A_Drain: I beat SMB2 in two hours only because of warp zones.  
I can't beat SMB 3 either but I can watch a friend do it rather quickly. 

But yeah, it's really mainly the NES era forward I'm talking here. 
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#31  Edited By FreakAche

I'm of the opinion that the modern video game was invented in the SNES/Genesis era, so I suppose those consoles are significant milestones. It was around that time that developers shifted from arcade design philosophies to something more accommodating to a longer at-home game experience.

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#32  Edited By themartyr

The N64 Analogue stick.

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natetodamax

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#33  Edited By natetodamax

3D (not actual pop out of the screen 3D, but the change from 2D to 3D)

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#34  Edited By Mobius1

Services like the MSN Gaming Zone before games could look at server lists 
Dedicated Server hosting
CD media instead of cartridges 
The bug in Street Fighter 2 that created combos
Most things Sega tried to do before they were considered a good idea (sega channel->xbox live/psn demos, sega saturn/dreamcast modem->xbox live matchmaking, etc)

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#35  Edited By Snail
@The_A_Drain said:
" @LackingSaint said:
" Limb systems. "
Do you mean Inverse Kinematic Rigging, or Ragdoll Physics? Or both?  "
I actually think he was making a Giant Bomb inside joke.
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#36  Edited By natetodamax

Also, sex mini games.

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#37  Edited By fowlowl26

The jump from 2D to 3D gaming.
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#38  Edited By renmckormack

Smart folks have said this but X box live (because it has changed the way that video games are made asking developers to create BOTH a compelling single player and multiplayer experience) It also democratized online gaming away from the PC world to the general masses.

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#39  Edited By renmckormack

Please note that part of me wants to scream out Neo Geo for bringing the full arcade experience into the home. Another part of me wants to say Gameboy by basically setting the benchmark for portable gaming.  The rest of me says virtual boy.  Its  a good question though for what is the most IMPORTANT as opposed to most innovative.

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#40  Edited By zombie2011

Real human emotion.

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Who would have ever thought that in such a short time it would go from this to face humping a dead corpse?
Who would have ever thought that in such a short time it would go from this to face humping a dead corpse?