Silver-Streak made a game!
What did you do?
I made a Castlevania-style platformer. Well, sort of. I made a 1 level demo with a title screen. However, it has:
- A working title screen.
- A hero character with jump, attack, idle, move, and dash animations.
- A working HUD showing your player health, lives, and current stamina.
- A dash with invincibility frames.
- Knockback with invinicility frames.
- Enemies with full animations, different AI/behaviors, HP, and damage stats.
- A full level with a custom layout.
- A boss room with boss.
- End credits.
In theory, with all of this done I could iterate and create additional levels relatively easily. I might do that sometime.
Where can I play it?
GDevelop 5 lets you export your games to HTML and upload directly to itch.io, so you can go right here to play: https://silver-streak.itch.io/not-a-vania
Feel free to leave any feedback you like either on Itch.io or here. I also uploaded my project files with comments throughout. This is for everyone to freely download and look through if they want to learn how I did some of the stuff in the platformer.
Why did you do this?
I had a game idea rattling around in my head, and wanted to learn a game engine that could possibly accomplish it. I saw a bunch of examples for multiple engines that were focused around building a platformer, so I decided to try that.
Now that this is done, I'll take a small break and move on to what I originally wanted to make.
How did you do this?
After reading up on various engines, I originally started messing with Stencyl. While looking into what else was available, I realized I had a GameMaker Studio 2 license hanging around from years ago, and also found "Godot".
As I began to dug into those, I realized a few things:
- GameMaker Studio 2 makes a lot of real complex things real simple (player movement, stats, etc). However, some things that should be really easy end up being complex (making a GUI, or a title screen, aligning text with other text on the screen, etc)
- Godot is SUPER flexible, to the point where it seems like a real (free) competitor for Unity. However it currently requires much more code than I'm willing to deal with.
- Construct 3 and Stencyl are very easy to get up and running, but costly if you don't want object limits.
After reading through the tutorials, I realized it would be super simple to get this up and running once I understood the basics. I've put ~15 hours into learning it, and built the platformer game/demo as my learning process. I also jumped on the GDevelop 5 discord (linked here) and got a bunch of help from the fine folks there. For the art and audio resources, I pulled from opengameart.org and itch.io's free game asset sections.
As mentioned above, thanks to @zandravandra for inspiring me to finally give this a go.
Thanks to @sparky_buzzsaw for showing interest early on.
Thanks to @kiapurity for being my rad wife and being supportive and happy I was doing something creative for once.
Thanks to my testers Sion and Patchouli for their feedback.
Thanks to the GDevelop community for being open and welcoming on this stuff.