Another 2 months, another Brigade update. They've been coming pretty regularly lately. Sam and his team have updated their blog with new Brigade pics, which as far as I know, is the only serious real time ray tracing engine in development. For those of us that have been keeping up with it, it's been in development for a couple of years, and they really seem to be positioning themselves as true competitors of the Unreal and Cryengine for the REAL next generation, which imo, will skip right over the PS4 and X1.
While Epic and Crytek are still shackled by next gen consoles, and having to deal with all the overhead of the current state of rasterized graphics, these guys are building a lean, mean, powerful real time ray tracing engine. Their only last major hurdle is minimizing the noise, which they have done a wonderful job over the past year, and basically plugging in all the necessary development tools that devs are used to from the major engines in order to make game development easy. The engine already has physics and animation capabilities and has been demonstrated plenty of times in previous demos.
They have been touting Brigade 3, the latest Brigade iteration for some time, and I believe these images are from the latest build. It seems they have a surprise coming, and these images appear to be just a tease to what I would expect to be a video release soon. This thing is looking good, it's for real, it's near, and ray tracing has never been closer to reality than Brigade.
Just in case anyone is not clear, no, there is no way in hell the PS4 or X1 will run this or anything similar. Maybe if they stream it from the cloud. But that's about it. And on that note, Brigade has been been demoed running on Nvidia's OTOY cloud renderer server, so that's something to keep in mind. Either way, this thing will make the X1 and PS4 look like the original Wii and I don't think I'm going to be able to stand by and wait once it hits the PC.
So for those PC gamers still on the fence about upgrading to the new AMD cards, is it even worth it with this around the corner? Brigade 2 has been confirmed to run on a Titan GPU or equivalent at around 25fps-30fps. Even though Brigade 3 will be further optimized, I still feel you might be able to run the bare bones engine, but an actual game running it will no doubt be a different story. And I imagine the better the GPU, the less noise.
It's been a long time since I was a PC gamer. This is the first real reason to come back to that side and drop this kind of money in a long time. I expect the first games using this to come out around 2015 so it might be time to go ahead and start saving for it now. I honestly can't see myself waiting 4-5 years to get my hands on this tech(been waiting since the early 1990s!), unless MS and Sony really pull of cloud streaming properly.
The only question is, which dev is going to jump on it first and what will they make with it? And what kind of pushback will Brigade see from Epic and Crytek if these guys get the jump on them, which right now is looking pretty likely? Do they have a chance to steal the show?
Everything below is fully ray traced. No tricks. Just a real global illumination ray tracing engine running in real time. Though you can still notice some noise here and there. Enjoy!






















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