Picked up Halo : Reach yesterday...
First I was all about 'beating' it on Legendary. Then I realized how much an unfun grind it actually is to do so (and it always was a grind).
Today I began anew. On Normal difficulty. While it ain't much of a challenge anymore, I enjoy the overall gameplay experience way more. It let's me play with the mechanics, rather than be constricted by them. The game moves forward at a much higher pacing and thus I'm way more immersed in the story. Rather than grinding away at the campaign, encounter by encounter, I'm actually enjoying and immersing myself into the fall of Reach. It's a great cinematic experience. I love it. Every moment of it. Everything falls into place and clicks. This is how Halo : Reach is meant to be experienced.
What about you guys? Are you about 'beating' a game or about 'experiencing' a game. It's kinda like new school versus old school. Old school being 'beating a game' and new school 'experiencing' streamlined gameplay and storytelling that's built for the player to succeed. More like a interactive action flick rather than a playing a game of chess versus a competitive chess program. Old school games were built for the player to fail, because the devs/publishers were about getting them coins, hence the prevalent culture of 'beating' games.
Personally, it's online multiplayer where I'm looking for longlasting challenge. I prefer Singleplayer to be pure entertainment with moderate challenge. It's meant to be consumed and enjoyed rather than beaten...
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