Recently, I have heard that Fable 2 and Little-Big Planet are having certain problems, I think Little-Big Planet is having a problem with the Z Axis. Anyway, the only way to combat this problem is to release a patch after it's initial release. Now, the main question is do you think a game should be finished properly before it's release (which could cause a delay), or do you think these actions of patching up a game after it's release acceptable?
Patches and new release games
As much as I'd like my games to all be released as polished and shiny as I'd please, the truth of the matter is that game development is a massive undertaking. Games like Little Big Planet that push the envelope in terms of what has come before should be given a little leeway for bugs and problems cropping. up. The Z-axis problem seems like a pretty big problem, but the fact that the company has acknowledged it and is working on a fast fix is commendable. That being said, the problem is and should be addressed in reviews. Fable II is shipping as a working game - it's just missing a major multiplayer draw that should be addressed in a quick manner. That, to me, is an acceptable solution. If anyone is to blame for that problem, it's in the company's mouthpiece.
However, when a game is essentially broken because of a glaring bug, that's a problem. If Fable II was shipping with co-op multiplayer that halted a third of the way through the game, that would be a glaring error. If using the Z-axis broke the game instead of just being difficult to use, that would be a problem. See the difference?
Even a bad game can become fun with enough fixes. I hated The Witcher upon release because it was buggy as all get-out (at least on my specs). But after a few patches (especially the latest one), it's become an immensely enjoyable game.
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