Console. Absolutely console.
Easier. There's no drivers to worry about. If there's a system firmware update, it's fed to you instead of you having to look for it. There's no question as to whether a game supports the console's controller, because it has no other choice in most cases.
Actual ownership of games. With the exception of smaller sites like GOG and IndieGameStand, PC gaming is impossible without an online authentication system of some sort. As I refuse to support DRM of that nature, I don't really have many choices at all when it comes to the PC. If I want to play the big games, I have to buy them on console. And since boxed console games are still thriving (no matter how much the GB crew wish it was all digital), I don't have to download a game and worry about a hidden expiration date when the next system comes out. I just buy it at the Gamestop and I'm set for life.
Actual tech support. If a console fails, you're not going to be told that it's the software's fault, or told to contact some other party. You're going to, at most, be made to go through the common idiot questions (did you plug it in?) before actually being assisted. By the time a console is obsolete, many small-time repair operations will spring up to help you and your "retro" console. I actually have my TurboDuo in the shop right now, getting its caps replaced.
Offline multiplayer. Especially on Nintendo systems, but there are some goodies on PS3 and 360 as well. Playing online is all well and good, but nothing replaces being in the room with your buddies and talking shit. You can also punch them if they say something hateful.
Ironically, all the indies Sony's touting on the PS4 are games I'd never get on console due to DRM concerns, as those games tend to be DRM-free on GOG, IndieGameStand or Humble Store, so it's not like I have no love for the PC. It's just that console fits my needs better for non-indie games.
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