@mrpilkington: Barring the burst of characters you get in the first like 3 chapters, you get basically 1-2 new characters per chapter, though this basically stops after Chapter 13. There are also a couple of characters you get from paralogues (you've probably encountered Donnel and there is one other). After Chapter 13, the game doesn't really give you any more characters in the middle of story chapters, but there are more characters you can get through paralogues, though some of these characters become impossible to get if certain characters are dead.
It's hard to say at what point you become too screwed, but your situation sounds like you still have a chance. Chapter 6 is one of the first chapters where they throw a lot at you, so I can't blame you for getting overwhelmed. Still, losing 4-5 people is a lot, and it will take you several missions to gain that many people back; make sure you're getting everyone to join that you can (did you try to talk to Gaius in Chapter 6 to have him join your group?).
You can probably keep going, but do your best to make sure your team isn't suddenly missing an important element. If Sully died, start using Stahl a lot (or vice versa), since they're both cavaliers. If Miriel died, use Ricken (or vice versa). Lissa and Maribelle, etc. If Sumia died, don't worry, you will get another pegasus knight soon. If Virion died...then you won't be able to use bows for a while, because FE games hate giving you archers early game for some reason.
Frankly, the "I promise to not reload when I lose people" thing always sounds exhilarating...but when you lose somebody, you should probably reload. The characters aren't disposable like in XCOM:
- the levelups are very gradual, so losing a unit is losing hours and hours it took to give them godlike stats. In XCOM, losing units sucks, but you're really just losing a couple abilities, because the "stats" of that game in terms of damage and HP are dictated by your equipment more than anything.
- the game doesn't really seem to plan around giving the deaths meaning; they say like 2 lines, then they're dead and seemingly forgotten by the entire cast. So basically you're just screwing yourself in combat AND missing a bunch of cool support conversations around that character. I could at least see the appeal if after the mission they held a little Fire Emblem funeral for the characters that died, and maybe there were special support conversations depending on who was close to the deceased. But that's a writing budget nightmare, because that like doubles the amount of support conversations, and only like 10% of players would ever see it because FE players obsessively reset when someone dies.
- sometimes there just isn't a good replacement for the character you lost because there are only so many units of each class. By comparison, XCOM always has rookies ready to become the class you need.
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