There's a bit of a trend amongst videogames

Take Dead Space for example
Dead Space was probably the scariest game I have played for a few years. The shambling necromorphs were grotesque, true, but the paralysing fear stems from the implication that enemies are stalking you as oppose to directly assaulting you. Dead Space successfully understands that not knowing what could kill you is always more terrifying than a direct confrontation.I racked my brains to produce the single most terrifying character I could remember. The answer is, for me at least, undoubtedly plain:

That's right. The Penguin from Wallace and Grommit: The Wrong Trousers.
The slyness of the character, his ability to manipulate and trick, is far more persuasive in seeding his place the greatest villain of all time. The cold stare and lack of emotion is almost alien when contrasted with the expressive nature of the other characters. It is his potential for evil, his unpredictable calmness, that sets the audience on edge. Again, the concept of the unknown is paramount to the sense of fear the character instils.
Another terrifying character was the regenerator in Resident Evil 4.

Big spiky monsters might look cool - but ceased being scary a long time ago. Perhaps it's time the videogame industry did some growing up?
Thanks For Reading
Love Sweep


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