Scary Shit

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Edited By sweep  Moderator

There's a bit of a trend amongst videogames

No Caption Provided
  When tasked with designing an enemy that is supposed to inspire fear, designers seem to be completely overcome with a lack of imagination. The surefire result is a monster with big teeth and more spikes than a hedgehog. In the year 2009, or indeed 2010, we have reached a position where the media/the internet exposes us daily to the horrors mankind is capable of. The film industry knows the score - horror films are now themed around rapists and psychopathic torturers as oppose to the more traditional Kraken. Videogames seem stuck in the past, a world of physical torture rather than psychological.
 

Take Dead Space for example

Dead Space was probably the scariest game I have played for a few years. The shambling necromorphs were grotesque, true, but the paralysing fear stems from the implication that enemies are stalking you as oppose to directly assaulting you. Dead Space successfully understands that not knowing what could kill you is always more terrifying than a direct confrontation.
 
I racked my brains to produce the single most terrifying character I could remember. The answer is, for me at least, undoubtedly plain:
 
No Caption Provided

That's right. The Penguin from Wallace and Grommit: The Wrong Trousers.
The slyness of the character, his ability to manipulate and trick, is far more persuasive in seeding his place the greatest villain of all time. The cold stare and lack of emotion is almost alien when contrasted with the expressive nature of the other characters. It is his potential for evil, his unpredictable calmness, that sets the audience on edge. Again, the concept of the unknown is paramount to the sense of fear the character instils.
 

Another terrifying character was the regenerator in Resident Evil 4.

No Caption Provided
  It shambled in, completely un-announced. Compared to the enemies I had already face in Re4 it did not seem particularly menacing. It was only once I discovered that it couldn't be stopped that I began to freak out, and when it finally caught up with me and bit off my face well... I had a lot of laundry to do that day. Again - the fear is inspired by not knowing how to kill or defeat the seemingly docile enemy placed before you.
 
Big spiky monsters might look cool - but ceased being scary a long time ago. Perhaps it's time the videogame industry did some growing up?
 
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Love Sweep
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#1  Edited By sweep  Moderator

There's a bit of a trend amongst videogames

No Caption Provided
  When tasked with designing an enemy that is supposed to inspire fear, designers seem to be completely overcome with a lack of imagination. The surefire result is a monster with big teeth and more spikes than a hedgehog. In the year 2009, or indeed 2010, we have reached a position where the media/the internet exposes us daily to the horrors mankind is capable of. The film industry knows the score - horror films are now themed around rapists and psychopathic torturers as oppose to the more traditional Kraken. Videogames seem stuck in the past, a world of physical torture rather than psychological.
 

Take Dead Space for example

Dead Space was probably the scariest game I have played for a few years. The shambling necromorphs were grotesque, true, but the paralysing fear stems from the implication that enemies are stalking you as oppose to directly assaulting you. Dead Space successfully understands that not knowing what could kill you is always more terrifying than a direct confrontation.
 
I racked my brains to produce the single most terrifying character I could remember. The answer is, for me at least, undoubtedly plain:
 
No Caption Provided

That's right. The Penguin from Wallace and Grommit: The Wrong Trousers.
The slyness of the character, his ability to manipulate and trick, is far more persuasive in seeding his place the greatest villain of all time. The cold stare and lack of emotion is almost alien when contrasted with the expressive nature of the other characters. It is his potential for evil, his unpredictable calmness, that sets the audience on edge. Again, the concept of the unknown is paramount to the sense of fear the character instils.
 

Another terrifying character was the regenerator in Resident Evil 4.

No Caption Provided
  It shambled in, completely un-announced. Compared to the enemies I had already face in Re4 it did not seem particularly menacing. It was only once I discovered that it couldn't be stopped that I began to freak out, and when it finally caught up with me and bit off my face well... I had a lot of laundry to do that day. Again - the fear is inspired by not knowing how to kill or defeat the seemingly docile enemy placed before you.
 
Big spiky monsters might look cool - but ceased being scary a long time ago. Perhaps it's time the videogame industry did some growing up?
 
Thanks For Reading
Love Sweep
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StaticFalconar

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#2  Edited By StaticFalconar

Deadspace and RE4 came out so long ago, you so fail since Silent Hill Wii is a more current game that actually does psychological. You have one biased mindset here since The movies always have movies like SAW and Hostel, which is very much based on 
physical torture.

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#3  Edited By Video_Game_King
@StaticFalconar: 
 
Then again, there's a good chance that he hasn't played the new Silent Hill yet.
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#4  Edited By beargirl1

the regenerator was so fucking scary it wasn't even funny :( 

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#5  Edited By dbz1995

Yo dawg, Silent Hill knows all this shit and does all the shit you say. Word.

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#6  Edited By StaticFalconar
@Video_Game_King said:
" @StaticFalconar:   Then again, there's a good chance that he hasn't played the new Silent Hill yet. "
Yeah, but I don't have to see the latest Friday 13th movie to know what kind of horror I'm getting into there.
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#7  Edited By sweep  Moderator
@StaticFalconar: 

@Video_Game_King said:
" @StaticFalconar:   Then again, there's a good chance that he hasn't played the new Silent Hill yet. "

This. I can't talk about a game I have't played. And just because they came out a long time ago (only A year for Dead Space) doesn't make them any less valid as examples.
 
Also I completely agree with you about Saw and Hostel, but there are hundreds of films which could be used to argue both for and against my point here - as oppose to just a few videogame titles.
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#8  Edited By Video_Game_King
@StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar:   Then again, there's a good chance that he hasn't played the new Silent Hill yet. "
Yeah, but I don't have to see the latest Friday 13th movie to know what kind of horror I'm getting into there. "
Actually, to a certain extent, yea, you do. It's hard to write about something you haven't experienced.
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#9  Edited By GunstarRed

I always found Nemesis terrifying in Resident evil 3, you just couldn't stop him and he would constantly hunt you down and even smash through walls. As soon as I figured out how to dispose of the regenerators in 4 they ceased to scare me... the guard in the tunnel whilst waiting for the lift was a lot scarier...although once again as soon as you figured one rocket would kill his face he no longer seemed as much of a threat. 
 
Danny wallaces face in assassins creed 2 was also pretty scary.
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#10  Edited By Lies

Regenerators are trash. TRASH YOU HEAR ME?!
 
There was a thermal scope you could get for yur sniper rifle that would reveal their weakpoints, which made them somewhat easier to deal with, although ou still had to put a good deal of spae between th two of you. And of course the Handcannon 1-hits them :D
 
Regenerators are fucking scary though. That sound.... :(

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#11  Edited By Snail

I believe you are forgetting Heavy rain.  
The game has very compelling characters and story, it has the feel of a modern thriller, the kind of movie that you refer to in your post. Not only do you see a psychopath being born, you play as him, you learn his demons and understand them. And on top of that, you play as the dudes investigating his crimes.
 
Scary shit right there.
 
I actually played the game, (a friend of mine has gets video game previews because his dad works for the press), and I have to tell you, that game has the most powerful atmosphere ever. It often gets really scary and intense. By reading your blog post, I can tell this is the game you are looking for.
 
I believe this game is evidence that the gaming industry is maturing, and is a fruit of its growing ambitious spirit to innovate.

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#12  Edited By sweep  Moderator
@Lies said:
" There was a thermal scope you could get for yur sniper rifle that would reveal their weakpoints, which made them somewhat easier to deal with, although ou still had to put a good deal of spae between th two of you. "
well YEAH, but you don't get that until after you have faced the first few. Until you figure that out it's pretty terrifying.
 
Also your keyboard is broken :|
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#13  Edited By StaticFalconar
@Video_Game_King said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar:   Then again, there's a good chance that he hasn't played the new Silent Hill yet. "
Yeah, but I don't have to see the latest Friday 13th movie to know what kind of horror I'm getting into there. "
Actually, to a certain extent, yea, you do. It's hard to write about something you haven't experienced. "
Then the OP has shouldn't be trying to write a commentary on current trends of things if the author is in fact not up to date on things.
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#14  Edited By sweep  Moderator
@Snail said:
" I believe you are forgetting Heavy rain.   The game has very compelling characters and story, it has the feel of a modern thriller, the kind of movie that you refer to in your post. Not only do you see a psychopath being born, you play as him, you learn his demons and understand them. And on top of that, you play as the dudes investigating his crimes.  Scary shit right there. I actually played the game, (a friend of mine has gets video game previews because his dad works for the press), and I have to tell you, that game has the most powerful atmosphere ever. It often gets really scary and intense. By reading your blog post, I can tell this is the game you are looking for. I believe this game is evidence that the gaming industry is maturing, and is a fruit of its growing ambitious spirit to innovate. "
forgive me for not referencing a game that hasn't been officially released yet :D
 
Heavy Rain looks awesome. I look forward to playing it.
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#15  Edited By ravensword

The thing that got me about the Regeneratot was the sounds it made. it was a gasping, weezy soud.  Everytime you heard that, you said "Oh shit"
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#16  Edited By sweep  Moderator
@StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar:   Then again, there's a good chance that he hasn't played the new Silent Hill yet. "
Yeah, but I don't have to see the latest Friday 13th movie to know what kind of horror I'm getting into there. "
Actually, to a certain extent, yea, you do. It's hard to write about something you haven't experienced. "
Then the OP has shouldn't be trying to write a commentary on current trends of things if the author is in fact not up to date on things. "
Writing a blog about horror games does not require me to play and reference every horror game. And besides I was commentating on the games that fail to understand these ideas as opposed to ones that are successful. They are just examples dude, calm down.
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#17  Edited By End_Boss
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#18  Edited By JaqRabitSlim

I totally agree. The unknown is always scarier than the giant monster with big teeth. That's what made the original "The Haunting" so scary. You never saw the ghosts; you only heard them. 
 
Also, I think you mean instill not distill. I know its dickish to correct grammar, but I'm a teacher and old habits die hard.

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#19  Edited By sweep  Moderator
@JaqRabitSlim: heheh no worries. Spell checker is my best friend and worst enemy in equal measure :D
 
EDIT: also, apparently there is only one "L" in each of those words. Now we are even ;)
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#20  Edited By StaticFalconar
@Sweep said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar:   Then again, there's a good chance that he hasn't played the new Silent Hill yet. "
Yeah, but I don't have to see the latest Friday 13th movie to know what kind of horror I'm getting into there. "
Actually, to a certain extent, yea, you do. It's hard to write about something you haven't experienced. "
Then the OP has shouldn't be trying to write a commentary on current trends of things if the author is in fact not up to date on things. "
Writing a blog about horror games does not require me to play and reference every horror game. And besides I was commentating on the games that fail to understand these ideas as opposed to ones that are successful. They are just examples dude, calm down. "
Yeah and because Someone more ignorant than you could actually read your blog and take it as fact, there are others around that will call you on your lack of knowledge. I'm not riled up and typing in all caps calling you names, I'm just simply telling you why you are wrong. Just like I could make a blog about how the SNES has better graphics than the 360 and I wouldn't expect everybody to be calm and say yes I agree with you.
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#21  Edited By Tireyo

The only thing that is scary is you Sweep, not the games. : - P
 
Just kidding.

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#22  Edited By Oni

I didn't think Dead Space was very scary. It was pretty predictable with its scares. I thought the unsettling atmosphere, with some of the crazed survivors, was done better than the scares. But then I did play the game with some DLC that made it a bit too easy, so that might have influenced me.
 
Regenerator though, yeah! Ironically it does have spikes, but that's only so it can impale your entire body if you let it get too close, which is awesome/terrifying.

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#23  Edited By sweep  Moderator
@StaticFalconar said:
" @Sweep said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar:   Then again, there's a good chance that he hasn't played the new Silent Hill yet. "
Yeah, but I don't have to see the latest Friday 13th movie to know what kind of horror I'm getting into there. "
Actually, to a certain extent, yea, you do. It's hard to write about something you haven't experienced. "
Then the OP has shouldn't be trying to write a commentary on current trends of things if the author is in fact not up to date on things. "
Writing a blog about horror games does not require me to play and reference every horror game. And besides I was commentating on the games that fail to understand these ideas as opposed to ones that are successful. They are just examples dude, calm down. "
Yeah and because Someone more ignorant than you could actually read your blog and take it as fact, there are others around that will call you on your lack of knowledge. I'm not riled up and typing in all caps calling you names, I'm just simply telling you why you are wrong. Just like I could make a blog about how the SNES has better graphics than the 360 and I wouldn't expect everybody to be calm and say yes I agree with you. "
Take what as fact? Could you please quote the exact line in my blog which has obviously been so carefully constructed to lure people into a false understanding of the videogame design process? I still don't really understand why you care so deeply about me referencing such a specific example as Silent Hill. The games I chose to reference were picked as examples that I have played and could justify talking about. To deny that many games still do actually use the techniques I described is fundamentally wrong, in spite of one example which I failed to mention. Just because Silent Hill uses psycological horror and I didn't mention it doesn't mean my point is now void. There's no need to be pedantic about it.
 
And the SNES having better graphics than the 360 is subjective.
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#24  Edited By sweep  Moderator
@Oni said:
" I didn't think Dead Space was very scary. It was pretty predictable with its scares. I thought the unsettling atmosphere, with some of the crazed survivors, was done better than the scares. "
That was kind of my point dude ;)
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#25  Edited By makari

Poor spiky regenerators. All they wanted was a hug.

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#26  Edited By Linkyshinks

 Again - the fear is inspired by not knowing how to kill or defeat the seemingly docile enemy placed before you.      

Yeah, developers of horror games need to bare this in mind more, it's getting really dull having NPC's with blatantly obvious weak spots, some of which glow in a heightened shades of colour ^^. The horror  genre in videogames antagonizes me a great deal as a passionate fan of horror films (-Hammer Horror passionate), and as someone who's worked in special effects and knows how fear is attained in such films. I play these games and I cannot help but get pissed off,  I see far too many flaws which take me out of the experience.  
 
The biggest issue is developers not using the best tool they have at their disposal, that being the players imagination, for what we can conjure in our own minds is far scarier than anything that can be put on screen. Why ?, because in this modern age we've all become desensitized to visual horror for the most part, were now inundated with such imagery and it's effect has lessened considerably. This is part of the reason why film makers in the genre today feel forced to go to visual extremes, extremes that are attached to modern fears, the fears of today, not Zombies or Count Dracula, but instead something which is more tangible in our minds -  torture.   
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#27  Edited By fripplebubby
      
 Doesn't that look awesome?  
 Doesn't that look awesome?  

   
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#28  Edited By Pie

Oh man, taking the chicago typewriter to those regenerators after the first playthrough where they succeeded in scaring the shit out of me was pretty darn satisfying. 
 
Also the scariest villain ever were the actual trousers in Walace and Gromit:The wrong trousers 
Damn things left one hell of a lasting impression on me

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#29  Edited By StaticFalconar
@Sweep said:
" @StaticFalconar said:
" @Sweep said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar:   Then again, there's a good chance that he hasn't played the new Silent Hill yet. "
Yeah, but I don't have to see the latest Friday 13th movie to know what kind of horror I'm getting into there. "
Actually, to a certain extent, yea, you do. It's hard to write about something you haven't experienced. "
Then the OP has shouldn't be trying to write a commentary on current trends of things if the author is in fact not up to date on things. "
Writing a blog about horror games does not require me to play and reference every horror game. And besides I was commentating on the games that fail to understand these ideas as opposed to ones that are successful. They are just examples dude, calm down. "
Yeah and because Someone more ignorant than you could actually read your blog and take it as fact, there are others around that will call you on your lack of knowledge. I'm not riled up and typing in all caps calling you names, I'm just simply telling you why you are wrong. Just like I could make a blog about how the SNES has better graphics than the 360 and I wouldn't expect everybody to be calm and say yes I agree with you. "
Take what as fact? Could you please quote the exact line in my blog which has obviously been so carefully constructed to lure people into a false understanding of the videogame design process? I still don't really understand why you care so deeply about me referencing such a specific example as Silent Hill. The games I chose to reference were picked as examples that I have played and could justify talking about. To deny that many games still do actually use the techniques I described is fundamentally wrong, in spite of one example which I failed to mention. Just because Silent Hill uses psycological horror and I didn't mention it doesn't mean my point is now void. There's no need to be pedantic about it.  And the SNES having better graphics than the 360 is subjective. "
Even if you ignore my silent hill point, my other point still stands that movies are no better when you have SAW and Hostal or those friday 13th movies made every year (or every other year). Its not a matter of A certain industry growing up when other industries do it as well.  Every industry has certain formulas they use because it works. Just because you haven't played the games that doesn't follow the formula (like say Silent Hill), doesn't mean the industry hasn't "grown up".
 
But it seems anytime anybody writes a blog, all they want is praise and can't take criticism., so Let me get on my knees and suck your E cock for writing such a wonderful blog. I will now "calm down" and be like everybody else: Wow, great blog man. You have written the gospal of truth that PWNed all current devs in what it means to make scary stuff. Video game companies should like hire you as a consultant for scary stuff now. Your insight on this would push the boundaries of what videogames should be in the future.
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#30  Edited By Mmmslash

I think the Aliens in the Aliens vs. Predator were the scariest enemies I've ever encountered in a video game, as an adult. They would screech out of the dark, coming with fangs and claws, climbing out of holes, on ceilings and walls. Pouncing toward you, always screaming, and acid dripping from their mouths.
 
Also, they face-rape you, and send a baby into your body, that then bursts out like some kind of macabre stripper cake.
 
That being said, as a kid, it was the demon-children in the NTSC-U release of Silent Hill. Little, pale, naked children with knives were awfully creepy. It prevented me from playing the game again, despite having the fuel for the chainsaw, the second time around. To this day, I regret being crippled by the fear that prevented my best Evil Dead impressions.

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AgentofChaos

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#31  Edited By AgentofChaos

The unknown is far scarier than just a monster. I replayed The Dig recently and that game (at least in the beggining) has a great atmosphere of the unknown. A game can be far scarier if the atmosphere presents the sheer feeling of terror.

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#32  Edited By sweep  Moderator
@StaticFalconar said:
" @Sweep said:
" @StaticFalconar said:
" @Sweep said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar said:
" @Video_Game_King said:
" @StaticFalconar:   Then again, there's a good chance that he hasn't played the new Silent Hill yet. "
Yeah, but I don't have to see the latest Friday 13th movie to know what kind of horror I'm getting into there. "
Actually, to a certain extent, yea, you do. It's hard to write about something you haven't experienced. "
Then the OP has shouldn't be trying to write a commentary on current trends of things if the author is in fact not up to date on things. "
Writing a blog about horror games does not require me to play and reference every horror game. And besides I was commentating on the games that fail to understand these ideas as opposed to ones that are successful. They are just examples dude, calm down. "
Yeah and because Someone more ignorant than you could actually read your blog and take it as fact, there are others around that will call you on your lack of knowledge. I'm not riled up and typing in all caps calling you names, I'm just simply telling you why you are wrong. Just like I could make a blog about how the SNES has better graphics than the 360 and I wouldn't expect everybody to be calm and say yes I agree with you. "
Take what as fact? Could you please quote the exact line in my blog which has obviously been so carefully constructed to lure people into a false understanding of the videogame design process? I still don't really understand why you care so deeply about me referencing such a specific example as Silent Hill. The games I chose to reference were picked as examples that I have played and could justify talking about. To deny that many games still do actually use the techniques I described is fundamentally wrong, in spite of one example which I failed to mention. Just because Silent Hill uses psycological horror and I didn't mention it doesn't mean my point is now void. There's no need to be pedantic about it.  And the SNES having better graphics than the 360 is subjective. "
Even if you ignore my silent hill point, my other point still stands that movies are no better when you have SAW and Hostal or those friday 13th movies made every year (or every other year). Its not a matter of A certain industry growing up when other industries do it as well.  Every industry has certain formulas they use because it works. Just because you haven't played the games that doesn't follow the formula (like say Silent Hill), doesn't mean the industry hasn't "grown up".  But it seems anytime anybody writes a blog, all they want is praise and can't take criticism., so Let me get on my knees and suck your E cock for writing such a wonderful blog. I will now "calm down" and be like everybody else: Wow, great blog man. You have written the gospal of truth that PWNed all current devs in what it means to make scary stuff. Video game companies should like hire you as a consultant for scary stuff now. Your insight on this would push the boundaries of what videogames should be in the future. "
haha someone has rage. I like it :D
 
MY point was that, yes there are movies like Saw and Hostel which are hardly subtle in their approach to horror but there are also hundreds of great films out there which use much more psychological techniques to inspire fear. The wealth of variety seen in the film industry cannot be seen so clearly reflected in the videogame industry - where it is more common to find monsters that are big and spiky, especially in titles that are supposedly mature - like Gears Of War for example. I don't recollect every being entirely dismissive of the medium, it was just some thoughts that I wanted to reflect on.
 
Me being open to criticism doesn't mean i'm not allowed to try and justify the blog I just wrote. We are having a conversation, that was the whole point of the blog in the first place. If anything it seems that it's you who can't handle someone disagreeing with you. And you are making an awful big fuss considering my blog is supposedly so insignificant.
 
Anyways i'm done repeating myself. Have a nice day :)
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AgentJ

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#33  Edited By AgentJ
@AjayRaz said:
" the regenerator was so fucking scary it wasn't even funny :(  "
Yes, but even worse in that game was Verdugo.
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beargirl1

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#34  Edited By beargirl1
@AgentJ said:
" @AjayRaz said:
" the regenerator was so fucking scary it wasn't even funny :(  "
Yes, but even worse in that game was Verdugo. "
yes, that was pretty damn scary. even though I knew something was going to pop up during that part, i was still scared because I didn't know what it was going to be .__. 
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StaticFalconar

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#35  Edited By StaticFalconar

 @Sweep: I don't know about you, but I thought we were just having a conversation as well. This is just how I talk, with sarcasm. Its not so much rage as "doin it for the lols". I don't mind the games you listed with spikey haeds and whatnot, but you just stamped a big rubber stamp of Fail on you when you imply that is all the video game industry has to offer.
 
@Sweep said:

"  Big spiky monsters might look cool - but ceased being scary a long time ago. Perhaps it's time the videogame industry did some growing up?  Thanks For Reading Love Sweep "

No see, this right here does make it seem like you are totally being dismissive of the media as opposed to "the last few games I played did horror in the same formularic way that I am sick of it" which is what I think you were trying to say.
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Computerplayer1

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#36  Edited By Computerplayer1

Pyramid Head pretty much made me shit myself as a child, and still does on occasion. Anyone who can continue to walk around after having a head-only iron maiden strapped to their head has to be bad news.

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#37  Edited By sweep  Moderator
@StaticFalconar said:

"  @Sweep: I don't know about you, but I thought we were just having a conversation as well. This is just how I talk, with sarcasm. Its not so much rage as "doin it for the lols"."

Er... sure? I'm sure nothing in your previous post was in any way meant to be offensive. T_T
 
@StaticFalconar said:

@Sweep said:

"  Big spiky monsters might look cool - but ceased being scary a long time ago. Perhaps it's time the videogame industry did some growing up?  Thanks For Reading Love Sweep "
No see, this right here does make it seem like you are totally being dismissive of the media as opposed to "the last few games I played did horror in the same formularic way that I am sick of it" which is what I think you were trying to say. "

My blog post actually praised two examples of games that didn't stick to the traditional "formulaic" recipe. That was kind of the point - that there aren't enough examples of decent scary games. Again, you are being overly pedantic about something quite trivial. Would you prefer me to say:
 

 Big spiky monsters might look cool - but ceased being scary a long time ago. Perhaps it's time the videogame industry did some more growing up?

It seems to me we are actually both making the same point. Can we stop, please?
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Oni

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#38  Edited By Oni
@Sweep said:
" @Oni said:
" I didn't think Dead Space was very scary. It was pretty predictable with its scares. I thought the unsettling atmosphere, with some of the crazed survivors, was done better than the scares. "
That was kind of my point dude ;) "
You'll have to forgive me, I was reading your blog whilst severely sleep-deprived and tired :)
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captain_insano

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#39  Edited By captain_insano
@Sweep: Holy Shit. I just watched The Wrong Trousers for the first time ever today (got the dvds for Christmas despite the fact that I have liked Wallace and Gromit for a while)
 
That penguin is evil as! I like how he disguises himself as a chicken as well.
 
Great reference
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SeriouslyNow

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#40  Edited By SeriouslyNow
@dcpc10 said:
" Hellz yeah the penguin from wallace and gromit was a mastermind. "
No he wasn't.  Wallace was just a moron in The Wrong Trousers, which is fine considering how his stupidity and naive charm worked on a comedic level.  The penguin was just able to use this idiocy to his advantage.  Grommit is the mastermind of the whole series.
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Tordah

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#41  Edited By Tordah

Oh man, I had totally forgotten about that penguin. Now I'm gonna have nightmares again.

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PunkBeatz

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#42  Edited By PunkBeatz

One of the best examples of something very capable of scaring and disturbing is Jack Nicholson in The Shining. A seemingly ordinary family man gone cuckoo chasing his family around a deserted hotel in the middle of nowhere is absolutely chilling in my mind. 
 
I think it's sometimes in the delivery though: the first time I played Resident Evil 3 I almost shat my pants when the Nemesis creature jumped through the window in the police station!

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Coombs

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#43  Edited By Coombs

No Caption Provided
Now that's scary
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FunExplosions

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#44  Edited By FunExplosions
@marioncobretti said:
" I always found Nemesis terrifying in Resident evil 3, you just couldn't stop him and he would constantly hunt you down and even smash through walls. As soon as I figured out how to dispose of the regenerators in 4 they ceased to scare me... the guard in the tunnel whilst waiting for the lift was a lot scarier...although once again as soon as you figured one rocket would kill his face he no longer seemed as much of a threat.  Danny wallaces face in assassins creed 2 was also pretty scary. "
Ohhhh man. Forgot about that thing. Badass sidekicks are always cool(Brock from The Venture Brothers, Raiden in MGS4, Ghost in MW2)... and even scarier when they hunt you down. He just ran away from me, then the story made no mention of him like I killed him or something.
 
@Sweep:
I agree with you a lot, although there are always exceptions. Users before me have mentioned them. I disagree with Dead Space, though. No matter what I did: Turn off the lights, shut my door, turn the volume up... I just never found that game scary. Played through it about 6 or 7 times, and the only things that ever truly scared me, were those damn malfunctioning gravity plates. You tell yourself you'll remember to pay attention, and then bam!, you turn a corner and explode. Loved the game, though. The visuals and all around atmosphere kept me glued to it every time I started playing.
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Alexander

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#45  Edited By Alexander

Dead Space was great with the scares, much of that to do with the unexpected. However, had the necromorphs resembled penguins, I feel that it would have lost some of it's punch. There is something inherently disturbing about monsters that look like horrendously deformed men, women and of course babies, the grotesque can be frightening and that's what it plays on.

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Jeust

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#46  Edited By Jeust

I agree that the fear of the unknown is a powerful tool in the horror genre.
 
But i prefer much more the monsters than psico killers. True that many of them are not all that creative, but serial killers and more realistic enemies, unless allied with powerful cinematic and psicologic techniques, are a very bland threat and don't scare me.  Maybe born from the fact that serial killers are very frequent in movies, and even in some kind of games, especially as a kind of foe, makes me dissensitive.
 
Monsters on the other hand, though a bit lacking, present me the fear of the unknown. I don't know them, and they don't appear friendly, so i'm more lickely to get scared of them.
 
Having played Condemned and F.E.A.R., i have to admit that all the tension and fear i had was born from the unrealistic enemies. Drug addicts and serial killers, even deformed ones, present little challenge, even emotionally, if you know that a crowbar to the head will do the trick, but the silent assassins from FEAR, very fast and silent brought a real scare, and made me very conscient of my surroundings.
 
I on the other hand hope for more creative enemies, than the vulgar foes that are presented in all kinds of media.